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Most (all?) of the real-time clients are allocating buffers in the audio loop on the off-chance that data needs to be converted float -> double and back again. We can avoid those now, so TODO – zap 'em
The text was updated successfully, but these errors were encountered:
Most (all?) of the real-time clients are allocating buffers in the audio loop on the off-chance that data needs to be converted float -> double and back again. We can avoid those now, so TODO – zap 'em
The text was updated successfully, but these errors were encountered: