Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

LevelObject - Spikes #29

Open
flo-wolf opened this issue Sep 20, 2016 · 0 comments
Open

LevelObject - Spikes #29

flo-wolf opened this issue Sep 20, 2016 · 0 comments

Comments

@flo-wolf
Copy link
Owner

flo-wolf commented Sep 20, 2016

Spikes positioned on walls. They cast a ray in a set direction. When the player passes that ray, they begin to move/fall. Could be affected by gravity -> rigidbody2D needs to be attached -> more physics calculations

@flo-wolf flo-wolf changed the title LevelObject - Raycasted Spikes LevelObject - Spikes Sep 21, 2016
@flo-wolf flo-wolf modified the milestone: Gameplay Sep 25, 2016
@flo-wolf flo-wolf added the Idea label Oct 7, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant