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levels.h
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levels.h
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/*
* levels.h
*
* Copyright 2011 Thomas Buck, Max Nuding
*
* This file is part of SuperBobBros.
* SuperBobBros is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SuperBobBros is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with SuperBobBros. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define HOWMANYLEVELS 4
// levels[lvl.num.][type][y][index]
extern char ***levels[HOWMANYLEVELS];
int getsizeBlocks(int level, char y);
int getsizeBox(int level, char y);
int getsizeCoin(int level, char y);
// Same as other size functions, but tell it which Enemy-Type you want to check (0 - 3)
int getsizeEnemy(int level, char y, int whichEnemy);
int removeBox(int level, char x, char y);
int removeCoin(int level, char x, char y);
int removeEnemyRaw(int level, char x, char y, int whichEnemy);
int isBox(int level, char x, char y);
int isBlock(int level, char x, char y);
int isCoin(int level, char x, char y);
int isEnemyRaw(int level, char x, char y, int whichEnemy);