All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- allow setting camera shake speed. Makes the shake speed parameter configurable and dramatically slows the default speed so that the sampling across the perlin noise produces a smooth shake instead of a random jitter.
- add time resource + sync system
- Upgrade to Bevy 0.10.
- allow specifying arbitrary frame list for animated sprites. This allows for more flexible sprite animations, that aren't simply represented by a range of frames in the spritesheet.
- 3 commits contributed to the release over the course of 119 calendar days.
- 133 days passed between releases.
- 3 commits were understood as conventional.
- 3 unique issues were worked on: #104, #84, #95
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- add missing Rust API documentation.
-
add camera shake. Adds systems and components for easily adding camera shake.
Ported from the Bevy implementation in
bones_camera_shake
. -
add animation module.
-
add
bones_camera_shake
crate Adds the camera shake functionality from Bomby.For the time being it uses
bevy_ecs
and notbones_ecs
. -
migrate crates from the jumpy repository
-
fix sprite animation bug. Fixes the behavior when an atlas sprite's current index is less than the starting index of an animated sprite.
Previously it would play the animation from wherever the current index happened to be, but it was supposed to skip to the animation start frame.
- temporarily vendor 1D perlin noise.
We're waiting on the noise crate to publish a release supporting
1D perlin noise, so in the meantime we vendor the
perlin_1d
function and use it directly.
-
make
bones_bevy_utils
an optional dependency. This reduces dependencies if you want to usebones_lib
without Bevy. -
add asset integration with bevy. This is a big overall change that adds ways to integrate Bones with bevy assets.
-
draft bones_lib architecture. Renames
bones
tobones_lib
( mostly becausebones
was already taken ) and adds thebones_asset
,bones_bevy_renderer
,bones_input
, andbones_render
crates.This sets up the overall structure for the bones library, though changes to some aspects of the design are likely to change.
- 10 commits contributed to the release over the course of 26 calendar days.
- 10 commits were understood as conventional.
- 8 unique issues were worked on: #26, #29, #4, #53, #55, #56, #58, #61
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- #26
- draft bones_lib architecture. (
d7b5711
)
- draft bones_lib architecture. (
- #29
- add asset integration with bevy. (
89b44d7
)
- add asset integration with bevy. (
- #4
- add
bones_camera_shake
crate (ec30508
)
- add
- #53
- make
bones_bevy_utils
an optional dependency. (e78ed38
)
- make
- #55
- add missing Rust API documentation. (
baa617b
)
- add missing Rust API documentation. (
- #56
- add camera shake. (
88b4796
)
- add camera shake. (
- #58
- fix sprite animation bug. (
9de77ff
)
- fix sprite animation bug. (
- #61
- temporarily vendor 1D perlin noise. (
db6ad44
)
- temporarily vendor 1D perlin noise. (
- Uncategorized