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readme.txt
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readme.txt
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--------------------
Four Little Warriors
--------------------
>> Introduction
Thanks for trying out Four Little Warriors.
The game was a try to create an unique game.
It features chaotic, but yet simple and intuitive gameplay.
To get most of it, gather some friends and play together.
Don't worry if you get lost the first few games, you'll get
used to the game pretty fast.
>> Goal of game
Try to get as many power crystals as possible.
Hit other players and kill golems for additional
crystals.
Add chaos to the game by collecting special items
found in wooden boxes.
Not all items are good for you. Choose wisely.
>> How to play
Player status: - Amount of crystals
- current place
- games already won (yellow dots)
- stamina (red bar)
- ammo (blue bar - only for weapons)
Yellow player: Cursor keys - movement
CTRL - attack/block
Red player: W,A,S,D - movement
Q - attack/block
Blue player: Mouse move - turn left/right
Mouse right - forwards
Mouse middle - backwards
Mouse left - attack/block
Green player: Joystick 1 - movement
Joy1 button1 - attack/block
(Control layout can be changed in the options menu)
Attacking and blocking:
Normal attack: hit attack key once
Special attack: when stamina is maxed hit attack key twice
Block: Keep attack key pressed (requires stamina)
The stamina amount influences strength of the attack
>> Items/Objects
Crystal - collect as many as you can get
Wooden box - contains special item
Red arrow - Increase speed
Blue arrow - lower speed
Orange arrow - change camera angle
Green arrows - randomly change positions
White arrows - steal crytals from other players
Yellow arrows - share crystals with other players
Brown arrow - turn camera upside down
Red crystal - Grow crystals to give double score
Cape - limited invisibility
Shield - limited invulnerability
Magnet - soaks crystals nearby to the player
Mine - can seriously hurt you
Fireball - weapon
Acidball - weapon
Lightning - weapon
>> Command Line
Command line parameters allow altering game settings
-w3d - run the game in compatibility mode
-wnd - run in windowed mode (causes problems with mouse control)
-nj - disable joystick
-nm - disable mouse
-d videoX - choose different startup screen resolution
(replace X by 5,6,7,8,9,10 for different resolutions)
-d alphadepth - enables 32 bit alpha transparency
>> Credits
Music - Sandman
Bass Player - Ian Luck
Character Models - Hai_ok
- Traker
Additional Sounds - George Pirvu
- Sonicfire
Additional Textures - KTS/Crew99
Additional 2D Art - Robotriot
Additional Models - Loopix
Fonts - Brian Kent
>> Addendum 04/2017
This project was migrated from SVN as is.
Executable is not included.
Please respect license.txt
serial.txt includes a valid key for playing the full version of the game.
http://www.firoball.de