From edc21c678911137b09ba188bc7a2f00543c7cf04 Mon Sep 17 00:00:00 2001 From: firoball Date: Mon, 17 Apr 2017 14:26:00 +0200 Subject: [PATCH] commit missing .txt files --- newton_license.txt | 32 ++++++++++++++ readme.txt | 101 +++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 133 insertions(+) create mode 100644 newton_license.txt create mode 100644 readme.txt diff --git a/newton_license.txt b/newton_license.txt new file mode 100644 index 0000000..4cc194c --- /dev/null +++ b/newton_license.txt @@ -0,0 +1,32 @@ +Newton Game Dynamics SDK License Version 1.53 +Copyright 2003-2006 Newton Game Dynamics. All rights reserved. + +LIMITED WARRANTY +This software is provided "as-is", without any express or implied warranty. +In no event shall the author be held liable for any damages arising from the use of this software. +This is a contract. By accepting the Newton Game Dynamics SDK (the SOFTWARE), +you (either an individual or a single entity, the LICENSEE) accept the terms and conditions of this licensing agreement. + +If the LICENSEE does not accept the terms and conditions, then LICENSEE must not accept the SOFTWARE. +If at a later time the LICENSEE decides not to continue licensing the SOFTWARE under these terms and +conditions, then the LICENSEE must delete permanently all files constituting the SOFTWARE. + + +LICENSE AGREEMENT +Newton Game Dynamics Limited grants to the LICENSEE and the LICENSEE hereby accepts a perpetual +nontransferable and nonexclusive license to use and distribute the SOFTWARE, for any purpose. +In addition, the following conditions apply: + +1) The LICENSEE may not use the SOFTWARE to reverse engineer the computer algorithm used by the SOFTWARE. +2) The origin of the SOFTWARE must not be misrepresented; If the LICENSEE uses the SOFTWARE to distribute + a product, the LICENSEE must not claim that He or She wrote the original SOFTWARE. +3) The LICENSEE agrees to credit the use of the Newton Game Dynamics in any program information, + including credit screens, "About" dialogs, program notes or instructions and shrink-wrapped packaging. +4) The LICENSEE may not redistribute the SOFTWARE, except as part of a compiled software program that is + not itself a physics library. +5) The LICENSEE agrees to notify www.newtondynamics.com of any products, commercial, shareware or free + that incorporate the Newton Game Dynamics technology. + + +Julio Jerez and Alain Suero +http://www.newtondynamics.com \ No newline at end of file diff --git a/readme.txt b/readme.txt new file mode 100644 index 0000000..b9faceb --- /dev/null +++ b/readme.txt @@ -0,0 +1,101 @@ +Bouncer +------- + +Bouncer is a single player game of skills. +Unlike other games, this game requires a Nintendo +Wiimote for playing. + +This game was created for the Qantm game contest 2008. +Full source is included. Feel free to modify, improve, +reuse it. +All files included in the "media" subfolder are NOT +allowed to be used for commercial products. + + +Wiimote +------- + +This game is played using a Nintendo Wiimote. +It can be connected just like any Bluetooth device. +It does not require an accesskey, though. + +Connection should work with Bluesoleil stack, +MS stack, and all compatibles. + +Important: Connect the Wiimote to your PC BEFORE +starting the game. + + +How to play +----------- + +Your task is to collect all crystal shards using a +small blue ball during a limited time period. +Instead of moving the ball directly, you have to +tilt the level in order to get the ball moving. +Additionally you're allowed to boost into any desired +direction every few seconds + +Tilt and Roll the Wiimote to tilt the level. +By quickly moving the Wiimote into a direction, the +ball will be accelerated. + + +Lessons learned +---------------- + +- Basic usage of Newton Game Dynamics +- Writing and improving Wiimote access code +- How to write a Gamestudio MDL loader +- Dark GDK basic knowledge +- Usage of Terragen +- .x model format sucks!!! + + +Credits +------- + +Newton Physics Engine +- Julio Jerez and Alain Suero + +Graphic Fonts +- Aenigma Fonts "Stranded" by Brian Kent + +Original HID Access code +- Alan Macek + +Original Wiimote code +- Kevin Forbes + +Music +- Torbjörn Karlsson + + +Legal +----- + +I have rights for all graphics and music files +used in this game. +Wiimote and HID code base were released as +public domain by other people. The versions used +by the game however were heavily modified, +improved, rewritten, bugfixed and beautified :) +by myself. + + +Game was written within 2.5 months. This is a +maybe 30% version of what I really wanted to deliver. +No crystals were harmed during development. +Have fun playing! + +No more time left... + + +Addendum 04/2017 +---------------- + +This older project was moved to GIT as is. +Please respect license.txt and newton_license.txt + +-- Firoball +http://www.firoball.de \ No newline at end of file