diff --git a/Assets/Scripts/Cgs/Play/Multiplayer/CgsNetPlayer.cs b/Assets/Scripts/Cgs/Play/Multiplayer/CgsNetPlayer.cs index 60104e694..9aa8711b1 100644 --- a/Assets/Scripts/Cgs/Play/Multiplayer/CgsNetPlayer.cs +++ b/Assets/Scripts/Cgs/Play/Multiplayer/CgsNetPlayer.cs @@ -225,6 +225,7 @@ private IEnumerator WaitToRestartGame() if (isServer || CardGameManager.Current.DeckSharePreference == SharePreference.Individual) { CgsNetManager.Instance.playController.ShowDeckMenu(); + CgsNetManager.Instance.statusText.text = "Game restarted!"; yield break; } diff --git a/docs/pages/roadmap.md b/docs/pages/roadmap.md index e2cf8005b..3058ba7cf 100644 --- a/docs/pages/roadmap.md +++ b/docs/pages/roadmap.md @@ -5,14 +5,11 @@ permalink: roadmap.html # Roadmap ## What's New -- Play online by forwarding port 7777 -- For networked game sessions, you can set session name and password options -- Deal/Draw Hand prompts for gameStartHandCount cards +- More dynamic restart ## Current Sprint - Fix: Card moved to server, but is still in hand - Play Mode Redesign - - More dynamic restart (check ResetPlayArea, take cards from all zones, reset deck, and prompt redeal for each player) - gamePlayDeckName (default="Stock", "Square Wall" for Mahjong) - Allow any player to move cards in the play area, instead of just the player who put it there - Have view for only hand vs view for only field