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#! /bin/sh | ||
set -e | ||
(killall 'Playdate Simulator' || true) 2>/dev/null | ||
cd .. | ||
swift package pdc | ||
~/Developer/PlaydateSDK/bin/Playdate\ Simulator.app/Contents/MacOS/Playdate\ Simulator .build/plugins/PDCPlugin/outputs/$PRODUCT_NAME.pdx |
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Examples/Pong/.swiftpm/xcode/package.xcworkspace/contents.xcworkspacedata
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Examples/Pong/.swiftpm/xcode/package.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>IDEDidComputeMac32BitWarning</key> | ||
<true/> | ||
</dict> | ||
</plist> |
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Examples/Pong/.swiftpm/xcode/xcshareddata/xcschemes/Pong.xcscheme
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Scheme | ||
LastUpgradeVersion = "1530" | ||
version = "2.3"> | ||
<BuildAction | ||
parallelizeBuildables = "YES" | ||
buildImplicitDependencies = "YES" | ||
buildArchitectures = "Automatic"> | ||
<BuildActionEntries> | ||
<BuildActionEntry | ||
buildForTesting = "YES" | ||
buildForRunning = "YES" | ||
buildForProfiling = "YES" | ||
buildForArchiving = "YES" | ||
buildForAnalyzing = "YES"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "Pong" | ||
BuildableName = "Pong" | ||
BlueprintName = "Pong" | ||
ReferencedContainer = "container:"> | ||
</BuildableReference> | ||
</BuildActionEntry> | ||
</BuildActionEntries> | ||
</BuildAction> | ||
<TestAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
shouldAutocreateTestPlan = "YES"> | ||
</TestAction> | ||
<LaunchAction | ||
buildConfiguration = "Release" | ||
selectedDebuggerIdentifier = "" | ||
selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn" | ||
launchStyle = "0" | ||
useCustomWorkingDirectory = "NO" | ||
ignoresPersistentStateOnLaunch = "NO" | ||
debugDocumentVersioning = "NO" | ||
debugServiceExtension = "internal" | ||
allowLocationSimulation = "YES"> | ||
<PathRunnable | ||
runnableDebuggingMode = "0" | ||
Location = "workspace" | ||
FilePath = ".swiftpm/build-and-run.sh"> | ||
</PathRunnable> | ||
<MacroExpansion> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "Pong" | ||
BuildableName = "Pong" | ||
BlueprintName = "Pong" | ||
ReferencedContainer = "container:"> | ||
</BuildableReference> | ||
</MacroExpansion> | ||
<EnvironmentVariables> | ||
<EnvironmentVariable | ||
key = "PRODUCT_NAME" | ||
value = "$(PRODUCT_NAME)" | ||
isEnabled = "YES"> | ||
</EnvironmentVariable> | ||
</EnvironmentVariables> | ||
</LaunchAction> | ||
<ProfileAction | ||
buildConfiguration = "Release" | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
savedToolIdentifier = "" | ||
useCustomWorkingDirectory = "NO" | ||
debugDocumentVersioning = "YES"> | ||
</ProfileAction> | ||
<AnalyzeAction | ||
buildConfiguration = "Release"> | ||
</AnalyzeAction> | ||
<ArchiveAction | ||
buildConfiguration = "Release" | ||
revealArchiveInOrganizer = "YES"> | ||
</ArchiveAction> | ||
</Scheme> |
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// swift-tools-version: 5.10 | ||
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import Foundation | ||
import PackageDescription | ||
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let gccIncludePrefix = | ||
"/usr/local/playdate/gcc-arm-none-eabi-9-2019-q4-major/lib/gcc/arm-none-eabi/9.2.1" | ||
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let playdateSDKPath: String = if let path = Context.environment["PLAYDATE_SDK_PATH"] { | ||
path | ||
} else { | ||
"\(Context.environment["HOME"]!)/Developer/PlaydateSDK/" | ||
} | ||
|
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let package = Package( | ||
name: "Pong", | ||
platforms: [.macOS(.v14)], | ||
products: [.library(name: "Pong", targets: ["Pong"])], | ||
dependencies: [ | ||
.package(path: "../.."), | ||
], | ||
targets: [ | ||
.target( | ||
name: "Pong", | ||
dependencies: [.product(name: "PlaydateKit", package: "PlaydateKit")], | ||
swiftSettings: [ | ||
.enableExperimentalFeature("Embedded"), | ||
.unsafeFlags([ | ||
"-Xfrontend", "-disable-objc-interop", | ||
"-Xfrontend", "-disable-stack-protector", | ||
"-Xfrontend", "-function-sections", | ||
"-Xfrontend", "-gline-tables-only", | ||
"-Xcc", "-DTARGET_EXTENSION", | ||
"-Xcc", "-I", "-Xcc", "\(gccIncludePrefix)/include", | ||
"-Xcc", "-I", "-Xcc", "\(gccIncludePrefix)/include-fixed", | ||
"-Xcc", "-I", "-Xcc", "\(gccIncludePrefix)/../../../../arm-none-eabi/include", | ||
"-I", "\(playdateSDKPath)/C_API" | ||
]), | ||
] | ||
) | ||
] | ||
) |
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import PlaydateKit | ||
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// MARK: - Game | ||
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final class Game: PlaydateGame { | ||
// MARK: Lifecycle | ||
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init() { | ||
[ | ||
playerPaddle, computerPaddle, | ||
ball, | ||
topWall, bottomWall, leftWall, rightWall | ||
].forEach { $0.addToDisplayList() } | ||
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playerPaddle.position = Point(x: 10, y: (Float(Display.height) / 2) - (playerPaddle.bounds.height / 2)) | ||
computerPaddle.position = Point( | ||
x: Float(Display.width - 10) - computerPaddle.bounds.width, | ||
y: Float(Display.height / 2) - (computerPaddle.bounds.height / 2) | ||
) | ||
ball.position = Point(x: Display.width / 2, y: 10) | ||
} | ||
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// MARK: Internal | ||
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enum State { | ||
case playing | ||
case gameOver | ||
} | ||
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var state: State = .playing | ||
var score: (player: Int, computer: Int) = (0, 0) | ||
let winningScore = 11 | ||
let playerPaddle = PlayerPaddle() | ||
let computerPaddle = ComputerPaddle() | ||
let ball = Ball() | ||
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let topWall = Wall(bounds: Rect(x: 0, y: -1, width: Display.width, height: 1)) | ||
let bottomWall = Wall(bounds: Rect(x: 0, y: Display.height, width: Display.width, height: 1)) | ||
let leftWall = Wall(bounds: Rect(x: -1, y: 0, width: 1, height: Display.height)) | ||
let rightWall = Wall(bounds: Rect(x: Display.width, y: 0, width: 1, height: Display.height)) | ||
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var hasWinner: Bool { score.player >= winningScore || score.computer >= winningScore } | ||
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func update() -> Bool { | ||
switch state { | ||
case .playing: | ||
Sprite.updateAndDrawDisplayListSprites() | ||
case .gameOver: | ||
if System.buttonState.current.contains(.a) { | ||
score = (0, 0) | ||
state = .playing | ||
} | ||
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// TODO: - Center properly | ||
Graphics.drawText( | ||
"Game Over", | ||
at: Point(x: (Display.width / 2) - 40, y: (Display.height / 2) - 20) | ||
) | ||
Graphics.drawText( | ||
"Press Ⓐ to play again", | ||
at: Point(x: (Display.width / 2) - 80, y: Display.height / 2) | ||
) | ||
} | ||
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Graphics.drawText("\(score.player)", at: Point(x: (Display.width / 2) - 80, y: 10)) | ||
Graphics.drawText("\(score.computer)", at: Point(x: (Display.width / 2) + 80, y: 10)) | ||
Graphics.drawLine( | ||
Line( | ||
start: Point(x: Display.width / 2, y: 0), | ||
end: Point(x: Display.width / 2, y: Display.height) | ||
), | ||
lineWidth: 1, | ||
color: .pattern((0x0, 0x0, 0xFF, 0xFF, 0x0, 0x0, 0xFF, 0xFF)) | ||
) | ||
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return true | ||
} | ||
} | ||
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// MARK: - Wall | ||
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class Wall: Sprite.Sprite { | ||
init(bounds: Rect) { | ||
super.init() | ||
self.bounds = bounds | ||
collideRect = Rect(origin: .zero, width: bounds.width, height: bounds.height) | ||
} | ||
} | ||
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// MARK: - Ball | ||
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typealias Vector = Point | ||
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// MARK: - Ball | ||
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class Ball: Sprite.Sprite { | ||
// MARK: Lifecycle | ||
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override init() { | ||
super.init() | ||
bounds = .init(x: 0, y: 0, width: 8, height: 8) | ||
collideRect = bounds | ||
} | ||
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// MARK: Internal | ||
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var velocity = Vector(x: 4, y: 5) | ||
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func reset() { | ||
position = Point(x: Display.width / 2, y: 10) | ||
velocity.x *= Bool.random() ? 1 : -1 | ||
velocity.y = abs(velocity.y) | ||
} | ||
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override func update() { | ||
let collisionInfo = moveWithCollisions( | ||
goal: position + velocity | ||
) | ||
for collision in collisionInfo.collisions { | ||
if collision.other == game.leftWall { | ||
game.score.computer += 1 | ||
game.ball.reset() | ||
if game.hasWinner { game.state = .gameOver } | ||
} else if collision.other == game.rightWall { | ||
game.score.player += 1 | ||
game.ball.reset() | ||
if game.hasWinner { game.state = .gameOver } | ||
} else { | ||
synth.playNote(frequency: 220.0, volume: 0.7, length: 0.1) | ||
if collision.normal.x != 0 { | ||
velocity.x *= -1 | ||
} | ||
if collision.normal.y != 0 { | ||
velocity.y *= -1 | ||
} | ||
} | ||
} | ||
} | ||
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/// Setting to `.slide` prevents the ball from getting stuck between the paddle and top/bottom. | ||
override func collisionResponse(other _: Sprite.Sprite) -> Sprite.CollisionResponseType { | ||
.slide | ||
} | ||
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override func draw(bounds: Rect, drawRect _: Rect) { | ||
Graphics.fillEllipse(in: bounds) | ||
} | ||
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// MARK: Private | ||
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private let synth: Sound.Synth = { | ||
let synth = Sound.Synth() | ||
synth.setWaveform(.square) | ||
synth.setAttackTime(0.001) | ||
synth.setDecayTime(0.05) | ||
synth.setSustainLevel(0.0) | ||
synth.setReleaseTime(0.05) | ||
return synth | ||
}() | ||
} | ||
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// MARK: - ComputerPaddle | ||
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class ComputerPaddle: Paddle { | ||
override func update() { | ||
let ball = game.ball | ||
let paddleCenter = position.y + bounds.height / 2 | ||
let ballCenter = ball.position.y + ball.bounds.height / 2 | ||
|
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if ballCenter < paddleCenter - 5 { | ||
// Ball is above the paddle center | ||
moveWithCollisions( | ||
goal: position - Vector(x: 0, y: speed) | ||
) | ||
} else if ballCenter > paddleCenter + 5 { | ||
// Ball is below the paddle center | ||
moveWithCollisions( | ||
goal: position + Vector(x: 0, y: speed) | ||
) | ||
} | ||
// If the ball is within 5 pixels of the paddle center, don't move | ||
} | ||
} | ||
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// MARK: - PlayerPaddle | ||
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class PlayerPaddle: Paddle { | ||
override func update() { | ||
if System.buttonState.current.contains(.down) { | ||
moveWithCollisions( | ||
goal: position + Vector(x: 0, y: speed) | ||
) | ||
} | ||
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if System.buttonState.current.contains(.up) { | ||
moveWithCollisions( | ||
goal: position - Vector(x: 0, y: speed) | ||
) | ||
} | ||
} | ||
} | ||
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// MARK: - Paddle | ||
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class Paddle: Sprite.Sprite { | ||
// MARK: Lifecycle | ||
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override init() { | ||
super.init() | ||
bounds = .init(x: 0, y: 0, width: 8, height: 48) | ||
collideRect = bounds | ||
} | ||
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// MARK: Internal | ||
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let speed: Float = 4.5 | ||
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override func draw(bounds: Rect, drawRect _: Rect) { | ||
Graphics.fillRect(bounds) | ||
} | ||
} |
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name=Pong | ||
author=Finn Voorhees | ||
description=Pong built using PlaydateKit | ||
bundleID=com.finnvoorhees.Pong | ||
imagePath= |
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import PlaydateKit | ||
|
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/// Boilerplate entry code | ||
nonisolated(unsafe) var game: Game! | ||
@_cdecl("eventHandler") func eventHandler( | ||
pointer: UnsafeMutableRawPointer!, | ||
event: System.Event, | ||
_: CUnsignedInt | ||
) -> CInt { | ||
switch event { | ||
case .initialize: | ||
Playdate.initialize(with: pointer) | ||
game = Game() | ||
System.updateCallback = game.update | ||
default: game.handle(event) | ||
} | ||
return 0 | ||
} |
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