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The initial support for Mac OS should take the X11 and Wayland support as example. It should be made flexible to not use hardware acceleration if desired (as it's done with Wayland and EGL).
The Mac OS backend should use Cocoa, and be written in C, not Objective-C. For that, it should be used the Objective-C Runtime API.
The text was updated successfully, but these errors were encountered:
The initial support for Mac OS should take the X11 and Wayland support as example. It should be made flexible to not use hardware acceleration if desired (as it's done with Wayland and EGL).
The Mac OS backend should use Cocoa, and be written in C, not Objective-C. For that, it should be used the Objective-C Runtime API.
The text was updated successfully, but these errors were encountered: