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Support for engine files #27
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Hi @NorthBlue333, when working on the Engine are you using the standard workflow https://docs.unrealengine.com/5.3/en-US/building-unreal-engine-from-source/ to setup Visual Studio? |
Hi, I did not setup our engine, but it seems the workflow is (a bit) custom.
Could it be the reason the extension is not working on the engine's paths? Setting UE5 as the startup project does not change anything. Thanks for your time! |
Yes that seems right! Thank you again for your time, it does not seem much but the extension would be a great improvment in our workflow. |
Well, in first place the idea was just to support Game Development project. Futhermore in the past I saw some engine module not following the standard folder organization. And then, yes some perf hits could happen. Anyway I could reason about this implementation. Could you share your solution file (.sln)? And which engine version you are customizing? |
Sure, here it is. |
Yes, that's what we do! |
OK. I'll try to do some in-depth analisys for the feasibilty of this feature. Eventually, If I'll have other questions I'll back to you. |
Hello!
We tried the extension which seems great, but we do a lot of work directly in the engine.
Would it be possible to support the engine plugins and source paths? As a note, we use a custom installation for the engine. It could be possible to customize this path in the options maybe?
I can provide more info if needed.
Thank you for your time!
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