- Add Custom Template management. User can now configure their own templates for creating Plugins, Modules and Classes.
- Add Toolbar command for launching Unreal Solution files regeneration on demand.
- Update UE version dection strategy to support UE v5.3
- Fix USceneComponent class template
- Template misconfiguration prevented to add some module (blank, blueprint library) to a plugin
- Change UE version detection strategy to work with UE official and custom builds
- Clean released vsix package
- Add UObject to class templates
- Template not found when creating a class from Unreal Interface template
- Make UE version detection from .uproject more permissive to take into account for custom ue version.
- Create/Rename/Delete files and folders (even empty folders will be visibles and manageables)
- Create C++ classes choosing from Unreal Common Classes
- Create/Rename/Delete plugins choosing from Unreal Plugin Templates
- Create/Rename/Delete modules (for plugin modules and game modules) choosing from Unreal Templates