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Hi author, I'm curious why using GT rgb as the criterion when calculating the warp loss, instead of the rendered rgb? This way you can also supervise the rendering network to get a more accurate color
The text was updated successfully, but these errors were encountered:
Hi author, I'm curious why using GT rgb as the criterion when calculating the warp loss, instead of the rendered rgb? This way you can also supervise the rendering network to get a more accurate color
The text was updated successfully, but these errors were encountered: