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Latest Oculus SDK on Unity 2018.4 #4

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CreaProjects opened this issue Sep 15, 2020 · 3 comments
Open

Latest Oculus SDK on Unity 2018.4 #4

CreaProjects opened this issue Sep 15, 2020 · 3 comments

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@CreaProjects
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I tried to use your project for the latest version of Oculus SDK but 4 errors appears in Unity 2018.4:

  1. Assets\Scripts\RemoteAvatar.cs(172,26): error CS0115: 'RemoteAvatar.GetCurrentPose(out OvrAvatarDriver.PoseFrame)': no suitable method found to override
  2. Assets\Scripts\RemoteAvatar.cs(15,14): error CS0534: 'RemoteAvatar' does not implement inherited abstract member 'OvrAvatarDriver.UpdateTransforms(IntPtr)'
  3. Assets\Scripts\Avatar.cs(363,56): error CS0426: The type name 'HandPose' does not exist in the type 'OvrAvatarDriver'
  4. Assets\Scripts\Avatar.cs(925,26): error CS0115: 'Avatar.GetCurrentPose(out OvrAvatarDriver.PoseFrame)': no suitable method found to override
@kevincastejon
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same here, can't find a migration guide...

@kevincastejon
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what is the SDK version used in this project? Unity logs v.0.0.0...
I can't find any "legacy" documentation anywhere, some classes/struct are not existing anymore into the source code (eg: OvrAvatarDriver.HandPose)
really hard to upgrade

@kevincastejon
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Any chance that this gets updated or, at least, that this issue get responded?
Issues are related to Avatars:
HandPose is not existing anymore
ControllerPose struct has changed a lot and is now using flag enums for presses and touches.
I think all changes have to be made in Avatar.cs and RemoteAvatar.cs, but, for now, I'm failing at updating them...
I'm not sure what was the purpose of HandPose, back then, all hands data seems to be handled by ControllerPose now.
Any help would be great, it's so frustrating not being able to use that awesome example with modern projects.

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