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This repository has been archived by the owner on Oct 31, 2023. It is now read-only.
I tried to use your project for the latest version of Oculus SDK but 4 errors appears in Unity 2018.4:
Assets\Scripts\RemoteAvatar.cs(172,26): error CS0115: 'RemoteAvatar.GetCurrentPose(out OvrAvatarDriver.PoseFrame)': no suitable method found to override
Assets\Scripts\RemoteAvatar.cs(15,14): error CS0534: 'RemoteAvatar' does not implement inherited abstract member 'OvrAvatarDriver.UpdateTransforms(IntPtr)'
Assets\Scripts\Avatar.cs(363,56): error CS0426: The type name 'HandPose' does not exist in the type 'OvrAvatarDriver'
Assets\Scripts\Avatar.cs(925,26): error CS0115: 'Avatar.GetCurrentPose(out OvrAvatarDriver.PoseFrame)': no suitable method found to override
The text was updated successfully, but these errors were encountered:
what is the SDK version used in this project? Unity logs v.0.0.0...
I can't find any "legacy" documentation anywhere, some classes/struct are not existing anymore into the source code (eg: OvrAvatarDriver.HandPose)
really hard to upgrade
Any chance that this gets updated or, at least, that this issue get responded?
Issues are related to Avatars: HandPose is not existing anymore ControllerPose struct has changed a lot and is now using flag enums for presses and touches.
I think all changes have to be made in Avatar.cs and RemoteAvatar.cs, but, for now, I'm failing at updating them...
I'm not sure what was the purpose of HandPose, back then, all hands data seems to be handled by ControllerPose now.
Any help would be great, it's so frustrating not being able to use that awesome example with modern projects.
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I tried to use your project for the latest version of Oculus SDK but 4 errors appears in Unity 2018.4:
The text was updated successfully, but these errors were encountered: