diff --git a/changelog.md b/changelog.md index 11c978fa..e598ba49 100644 --- a/changelog.md +++ b/changelog.md @@ -4,6 +4,7 @@ - Updated module to be compatible with Foundry v12 (thank you to NeilWhite on github!) - Updated the TyphonJS Runtime Library version - thank you, Michael, for your continued support! +- Updated the Tormenta20 system configuration to fix its currency issues - Added support for the [Dragonbane - Drakar och Demoner](https://foundryvtt.com/packages/dragonbane) system (thank you xdy on github!) - Added the `game.itempiles.macro_execution_types` constants - see docs for more info - For the above, added `game.itempiles.macro_execution_types.RENDER_INTERFACE`, which means that macros that are attached to item piles will execute its macro when the item piles interface is rendered diff --git a/src/systems/tormenta20.js b/src/systems/tormenta20.js index d39efca6..da96ecae 100644 --- a/src/systems/tormenta20.js +++ b/src/systems/tormenta20.js @@ -1,6 +1,6 @@ export default { - "VERSION": "1.0.2", + "VERSION": "1.0.3", // The actor class type is the type of actor that will be used for the default item pile actor that is created on first item drop. "ACTOR_CLASS_TYPE": "character", @@ -9,7 +9,7 @@ export default { "ITEM_CLASS_LOOT_TYPE": "", // The item class type is the type of item that will be used for the default weapon item - "ITEM_CLASS_WEAPON_TYPE": "", + "ITEM_CLASS_WEAPON_TYPE": "", // The item class type is the type of item that will be used for the default equipment item "ITEM_CLASS_EQUIPMENT_TYPE": "", @@ -18,7 +18,7 @@ export default { "ITEM_QUANTITY_ATTRIBUTE": "system.qtd", // The item price attribute is the path to the attribute on each item that determine how much it costs - "ITEM_PRICE_ATTRIBUTE": "system.price.gc", + "ITEM_PRICE_ATTRIBUTE": "system.preco", // Item types and the filters actively remove items from the item pile inventory UI that users cannot loot, such as spells, feats, and classes "ITEM_FILTERS": [