diff --git a/README.md b/README.md index 5d5df8ee..ae5796fc 100644 --- a/README.md +++ b/README.md @@ -36,6 +36,8 @@ Then you need **Item Piles**! In short, this module enables dropping items onto the canvas, which then get represented as a pile of items. In order to work in all systems without breaking or messing too much with the core functionality of Foundry, this **creates an unlinked token & actor** to hold these items. When a player double-clicks on an item pile token, it opens a custom UI to show what the pile contains and players can then take items from it. +As a GM, you can open the same Item Pile inventory UI by holding **Left Control** and then **double-clicking** on the item pile token. + Item Piles can also be configured to act as a container, where it can be open or closed, locked or unlocked, with the ability for the token that represents the pile to change image depending on its state. In addition, when an item pile is interacted with it can also play sounds for the action, such as opening, closing, or attempting to open a locked item pile. Sounds are only played for the user who attempted the action. In addition, the module features a robust and well documented API, where module and system creators can leverage Item Piles to enrich your looting experience.