diff --git a/scripts/systems/pf2e.js b/scripts/systems/pf2e.js index f873c2c7..95081ce2 100644 --- a/scripts/systems/pf2e.js +++ b/scripts/systems/pf2e.js @@ -3,7 +3,7 @@ export default { "ACTOR_CLASS_TYPE": "loot", // The item quantity attribute is the path to the attribute on items that denote how many of that item that exists - "ITEM_QUANTITY_ATTRIBUTE": "data.quantity.value", + "ITEM_QUANTITY_ATTRIBUTE": "data.quantity", // Item types and the filters actively remove items from the item pile inventory UI that users cannot loot, such as spells, feats, and classes "ITEM_FILTERS": [ @@ -18,4 +18,4 @@ export default { // Currencies in item piles are a list of names, attribute paths, and images - the attribute path is relative to the actor.data "CURRENCIES": [] -} \ No newline at end of file +}