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Cannot use in Unity3D #18

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duzc2 opened this issue Dec 23, 2014 · 5 comments
Open

Cannot use in Unity3D #18

duzc2 opened this issue Dec 23, 2014 · 5 comments
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@duzc2
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duzc2 commented Dec 23, 2014

when used in Unity3D , none device could be found.
init OK , but no device from
DeviceInfo[] devices = OpenNI.EnumerateDevices ();

I have recompiered via .net 3.5 to use it in Unity3D.
and all my dlls are x86.

@ashokbugude
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Can I know how do we integrate with unity3d in Linux ?
I mean, what files are supposed to be place in assets folder ?
and which c# scripts need to be attached in the scene( for Eg say hand tracking ) ?

@NickSchrandt
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Also encountering this problem. OpenNI.EnumerateDevices() works in Editor but not in build. Has a solution been found for this?

@falahati
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falahati commented Sep 9, 2018

Can you check the latest release?

@NickSchrandt
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I found the problem. Unity wasn't including subdirectories in the Plugins folder, which included the sensor drivers.

@falahati
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Ok well done. Thanks for sharing that.

@falahati falahati self-assigned this Jan 12, 2020
@falahati falahati reopened this Jan 12, 2020
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