From e603ba2addaba7fe3157f86ab34fb501d3813842 Mon Sep 17 00:00:00 2001 From: Erik Onarheim Date: Thu, 21 Dec 2023 21:40:58 -0600 Subject: [PATCH] Prep v0.28.4 release --- CHANGELOG.md | 43 +++++++++++++++++++++++++++++++++++++------ package.json | 2 +- 2 files changed, 38 insertions(+), 7 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index c2b9a2abd..dd6c75134 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -15,6 +15,42 @@ This project adheres to [Semantic Versioning](http://semver.org/). ### Added +- + + +### Fixed + +- + +### Updates + +- + +### Changed + +- + + + + + +# Change Log + +All notable changes to this project will be documented in this file. +This project adheres to [Semantic Versioning](http://semver.org/). + +## [v0.28.4] + +### Breaking Changes + +- + +### Deprecated + +- + +### Added + - Ability to configure TileMap debug drawing with the `ex.Engine.debug.tilemap` property. - Materials have a new convenience method for updating uniforms ```typescript @@ -47,12 +83,7 @@ This project adheres to [Semantic Versioning](http://semver.org/). - TileMap debug draw is now less verbose by default to save draw cycles when toggling to debug - - - - - -## [v0.28.2] +## [v0.28.3] ### Breaking Changes diff --git a/package.json b/package.json index e3540eaff..f7bd8cd19 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "excalibur", "sideEffects": false, - "version": "0.28.3", + "version": "0.28.4", "exNextVersion": "0.29.0", "description": "Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.", "author": "https://github.com/excaliburjs/Excalibur/graphs/contributors",