diff --git a/site/docs/02-fundamentals/05-transitions.mdx b/site/docs/02-fundamentals/05-transitions.mdx index 13bccd38f..51a7d29cc 100644 --- a/site/docs/02-fundamentals/05-transitions.mdx +++ b/site/docs/02-fundamentals/05-transitions.mdx @@ -23,7 +23,7 @@ This is currently an alpha feature, and will be released in the next version! AP Many times in your game you'll want to smoothly go from one scene to the next, or provide a custom effect when transitioning! -## Using Pre-Definited Scene Transitions +## Using Pre-Defined Scene Transitions It is generally recommended that you define you scenes up front, when you do you have the opportunity to also specify the in/out transitions for a scene. diff --git a/site/docs/02-fundamentals/06-loaders.mdx b/site/docs/02-fundamentals/06-loaders.mdx index aa995f781..58236defb 100644 --- a/site/docs/02-fundamentals/06-loaders.mdx +++ b/site/docs/02-fundamentals/06-loaders.mdx @@ -66,12 +66,12 @@ export class MyLoader extends ex.DefaultLoader { } override async onBeforeLoad(): Promise { - // Overridable lifecycle method, called directly before loading starts + // Overrideable lifecycle method, called directly before loading starts // Useful if you need to do anything to the screen/viewport } override async onAfterLoad(): Promise { - // Overridable lifecycle method, called after loading has completed + // Overrideable lifecycle method, called after loading has completed // Useful if you need to do anything to the screen/viewport } }