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Temporary location for my waffle hackery
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evelikov/waffle
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Waffle - a library for selecting an OpenGL API and window system at runtime Summary ======= Waffle is a cross-platform library that allows one to defer selection of an OpenGL API and of window system until runtime. For example, on Linux, Waffle enables an application to select X11/EGL with an OpenGL 3.3 core profile, Wayland with OpenGL ES2, and other window system / API combinations. Waffle's immediate goal is to enable Piglit [1] to test multiple OpenGL flavors in a cross-platform way, and to allow each Piglit test to choose its OpenGL API and window system at runtime. A future goal is to enable the ability to record (with another tool such APITrace [2]) an application's OpenGL calls on one operating system or window system, and then replay that trace on a different system. For more information, visit to Waffle's website. [1] http://piglit.freedesktop.org [2] http://github.com/apitrace/apitrace#readme Links ===== source: git://github.com/waffle-gl/waffle gitweb: https://github.com/waffle-gl/waffle issue-tracker: https://github.com/waffle-gl/waffle/issues website: http://www.waffle-gl.org mailing-list: [email protected] license: BSD [http://www.opensource.org/licenses/bsd-license.php] maintainer: Chad Versace <[email protected]> Examples ======== For example code and makefiles that demonstrate how to use and build with Waffle, see the following: - The 'examples' directory in the source repository: https://github.com/waffle-gl/waffle/tree/master/examples - Installed examples at $PREFIX/share/doc/waffle-VERSION/examples, if Waffle is installed on your system. Build Requirements ================== Waffle uses CMake for its build system. Linux ----- On Linux it's recommended to install the cmake package using your distribution package manager. Archlinux: pacman -S cmake Fedora 17: yum install cmake Debian: apt-get install cmake To build the manpages or html documentation, xsltproc and the Docbook XSL stylesheets are required. Archlinux: pacman -S libxslt docbook-xsl Fedora 17: yum install libxslt docbook-style-xsl Debian: apt-get install xsltproc docbook-xsl If you choose to enable support for a given platform (for example, -Dwaffle_has_glx=1), then CMake will complain if the necessary libraries are not installed. Listed below are the required packages for each platform. If you install Mesa from source, then Mesa must be configured with option `--with-egl-platforms=PLATFORM_LIST`, where PLATFORM_LIST is a comman-separated list of any combination of "x11", "wayland", and "drm". - GLX: - Archlinux: pacman -S libgl libxcb libx11 - Fedora 17: yum install mesa-libGL-devel libxcb-devel libX11-devel - Debian: apt-get install libgl1-mesa-dev libxcb1-dev libx11-dev - X11/EGL: - all: If you choose to install Mesa from source, use --with-egl-platforms=x11. - Archlinux: pacman -S libegl libxcb libx11 - Fedora 17: yum install mesa-libEGL-devel libxcb-devel libX11-devel - Debian: apt-get install libegl1-mesa-dev libxcb1-dev libx11-dev - Wayland: - all: Install wayland>=1.0 from source. - all: Install mesa-9.1-devel from source. Use --with-egl-platforms=wayland. - Debian: apt-get install libwayland-dev - GBM: - all: Install mesa-9.1-devel from source. Use --with-egl-platforms=drm. - Archlinux: pacman -S systemd - Fedora 17: yum install libudev-devel - Debian: apt-get install libgbm-dev libudev-dev Windows - cross-building under Linux ------------------------------------ Make sure that CMake is installed on your system. Archlinux: pacman -S cmake Fedora 17: yum install cmake Debian: apt-get install cmake The MinGW-W64 cross-build toolchain is recommended and its CMake wrapper. Archlinux: pacman -S mingw-w64-gcc mingw-w64-cmake (latter is in AUR) Fedora 17: yum install FINISHME Debian: apt-get install FINISHME Windows - native builds ----------------------- Download and install the latest version CMake from the official website: http://cmake.org/ Install Microsoft Visual Studio 2013 Update 4* or later. Install 'Visual C++' feature. Download OpenGL Core API and Extension Header Files. http://www.opengl.org/registry/#headers Copy the header files to MSVC. C:\Program Files\Microsoft Visual Studio 12.0\VC\include\GL [*] Waffle heavily requires on features introduced by the C99 standard. As such only reasonable compiler (at the time of writing) from the Microsoft Visual Compiler series is MSVC 2013. Building with older versions is likely to be broken. Windows - CYGWIN ---------------- Waffle is not tested to build under CYGWIN and is likely to be broken. Patches addressing it are more than welcome. For build requirements, build and installation instructions, refer to the Linux notes in the relevant sections. Build and Installation ====================== 0. Be in the correct directory ------------------------------ git clone git://github.com/waffle-gl/waffle cd waffle or tar xvf waffle-0.0.0.tar.xz cd waffle-0.0.0 1. Configure pkg-config ----------------------- Compiling for Windows does require any additional dependencies, as such this step can be omitted. If any of Waffle's dependencies are installed in custom locations, you must set the PKG_CONFIG_PATH environment variable. For example, if you installed a dependeny into /usr/local, then: export PKG_CONFIG_PATH=/usr/local/share/pkgconfig:/usr/local/$libdir/pkgconfig:$PKG_CONFIG_PATH 2. Configure CMake ------------------ 2.1 Linux and Mac ----------------- On Linux and Mac, running CMake with no arguments as below will configure Waffle for a release build (optimized compiler flags and basic debug symbols) and will auto-enable support for features whose dependencies are installed: cmake . To manually control the configuration process, or to later modify the an already-configured source tree, run one of the following: # An ncurses interface to CMake configuration. ccmake . # A graphical Qt interface to CMake configuration. cmake-gui . # Edit the raw configuration file. vim CMakeCache.txt All configuration options can also be set on the command line during the *initial* invocation of cmake. For example, to configure Waffle for a debug build, require support for Wayland, and install into '/usr' instead of '/usr/local', run the following: cmake -DCMAKE_BUILD_TYPE=Debug \ -DCMAKE_INSTALL_PREFIX=/usr \ -Dwaffle_has_wayland=1 \ . 2.2 Windows - cross-building under Linux ---------------------------------------- The following sh snippet can be used to ease the configuration process. _architectures="i686-w64-mingw32 x86_64-w64-mingw32" unset LDFLAGS for _arch in ${_architectures}; do _install_prefix=/usr/${_arch} mkdir -p build-${_arch} && pushd build-${_arch} ${_arch}-cmake .. \ -DCMAKE_INSTALL_PREFIX=${_install_prefix} \ -DCMAKE_INSTALL_LIBDIR=${_install_prefix}/lib \ \ -Dwaffle_build_tests=0 \ -Dwaffle_build_examples=1 make popd done Make sure to adjust _install_prefix to "" if the resulting library will not be used for further cross-building. 2.3 Windows - native builds --------------------------- For native Windows builds, one must provide a generator argument and optionally a toolset if the resulting library must be compatible with Windows XP. When the resulting library is to be 64bit "Win64" needs to be appended to the generator argument. @echo Configuring Waffle as Windows Vista compatible 32bit library cmake -G "Visual Studio 12" -H%CD% -B%CD%\build\msvc32 -DCMAKE_INSTALL_PREFIX="" @echo Configuring Waffle as Windows Vista compatible 64bit library cmake -G "Visual Studio 12 Win64" -H%CD% -B%CD%\build\msvc64 -DCMAKE_INSTALL_PREFIX="" @echo Configuring Waffle as Windows XP compatible 32bit library cmake -G "Visual Studio 12" -T "v120_xp" -H%CD% -B%CD%\build\msvc32 -DCMAKE_INSTALL_PREFIX="" For alternative control of the configuration process, or to later modify an already-configured source tree, run the graphical Qt interface via: cmake-gui 3. Build and Install -------------------- The following commands build Waffle, run its tests, installs the project and creates a binary archive in a platform agnostic way. Note that not all steps may be required in your case and the configuration settings (cache) are located in the current directory as indicated by ".". cmake --build . cmake --build . --target check cmake --build . --target check-func cmake --build . --target install cpack Calling `cmake ... check` only runs unittests that do not access the native OpenGL platform. To run additional functional tests, which do access the native OpenGL platform, call `cmake ... check-func`. 3.1 Linux and Mac ----------------- On Linux and Mac the default CMake generator is Unix Makefiles, as such we can use an alternative version of the above commands: make make check make check-func make install make package 3.2 Windows - cross-building under Linux ---------------------------------------- _architectures="i686-w64-mingw32 x86_64-w64-mingw32" unset LDFLAGS for _arch in ${_architectures}; do pushd build-${_arch} make make install make package popd done Note: Running the tests (`make check` and/or `make check-func`) is not tested but may work if the appropriate environment is setup via wine. 3.3 Windows - native builds --------------------------- One can manage the build/install/package process via Visual Studio's GUI or via the command line. When using the GUI open .\build\msvc*\waffle-VERSION.sln, where * can be either 32 or 64 depending on your requirements. If building via the command line, navigate to the correct folder and invoke the desired command as outlined in `Section 3. Build and Install` For example the following will build 32bit Waffle and will package/archive it into a file called waffle1-VERSION-win32.zip. @echo Preparing to build 32 bit version of waffle cd .\build\msvc32 cmake --build . cpack
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