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<html>
<head>
<link rel="stylesheet" href="mono.css">
<title>Of Sound Mind: Lexicon</title>
</head>
<body>
<h1>Of Sound Mind: Lexicon</h1>
<p>
This document outlines common Eve terms SOUND uses. Some of these are
used throughout Eve and some are SOUND-specific. There is a separate list
of common abbreviations.
</p>
<h2>Eve Terms</h2>
<p>
<a name="adaptive" href="#adaptive">Adaptive</a>:
Short for "Adaptive Invulnerability Field", the old name for the
Multispectrum Shield Hardener. Despite the game having many other modules
with "adaptive" in the name, "adaptive" by itself always refers to this
type of module.
</p>
<p>
<a name="armor-timer" href="#armor-timer">Armor Timer</a>:
A <a href="#timer">timer</a> during which a citadel's armor may be
damaged. Lasts for 15 minutes, but may be extended by applying enough
damage to "pause" the timer. Ends when either the 15 minutes elapses and
the citadel repairs fully, or the citadel is damaged to 0% armor and a
<a href="#hull-timer">hull timer</a> is generated.
</p>
<p>
<a name="brawling" href="#brawling">Brawling</a>:
Close-range combat, usually within <a href="#scram">scram</a> range.
Dominated by heavily-tanked, short-range, high-damage ships. See also
<a href="#nano">nano</a> and <a href="#sniping">sniping</a>.
</p>
<p>
<a name="bridge" href="#bridge">Bridge</a>:
A portal from a ship (the bridger) to a <a href="#cyno">cyno</a>, which
other ships can use to instantly move to the cyno. Can be created by
a <a href="#blops">blops</a> or a titan.
</p>
<p>
<a name="blops" href="#blops">Blops</a>:
Short for "black ops", referencing either the Black Ops Battleship line,
or the act of using those battleships to <a href="#drop">drop</a> on
people.
</p>
<p>
<a name="boosh" href="#boosh">Boosh</a>:
<ol>
<li>To teleport ships, friendly or hostile, 100km instantly using a
Command Destroyer. See also <a href="#spearfish">spearfishing</a>.
</li>
<li>To directly accept a player to a corp, bypassing the usual
application process.
</li>
</ol>
</p>
<p>
<a name="brick" href="#brick">Brick</a>:
<ol>
<li>Very tanky, as in "brick tanked".</li>
<li>
An abyssal module rendered unuseable via a bad
<a href="#roll">roll</a>, so named by analogy with the RL term for
electronics that have become nonfunctional.
</ol>
</p>
<p>
<a name="bubble" href="#bubble">Bubble</a>:
A circular region that prevents warping, except by
<a href="#nullification">nullified</a> ships. Produced by
<a href="#dictor">dictors</a>, <a href="#hictor">hictors</a>, or
Mobile Warp Disruptors.
</p>
<p>
<a name="bubblebath" href="#bubblebath">Bubblebath</a>:
To drop one or more <a href="#bubble">bubbles</a> along the route that a
hostile fleet is traveling, often at a long unwarpable range, to slow them
down as they travel to their objective. Often used by defenders to "run out
the clock" on a strategic timer such as a citadel defense.
</p>
<p>
<a name="bubblewrap" href="#bubblewrap">Bubblewrap</a>:
To anchor <a href="#bubble">bubbles</a> around a structure (often in
extremely high numbers), such as a gate or citadel to trap ships warping
in or to prevent ships from reaching the structure or to prevent those
within from leaving.
</p>
<p>
<a name="combat-refitting" href="#combat-refitting">Combat refitting</a>:
The practice of using a fitting service (from a capital ship, Nestor, or
mobile depot) to change modules during combat. Used to be possible even
with a <a href="#weapons-timer">weapons timer</a>. Now requires
<a href="#deaggress">deaggressing</a> first.
</p>
<p>
<a name="combats" href="#combats">Combats / combat probing</a>:
Probes that allow scanning down another ship's position in space and
warping directly to it. These probes show up on <a href="#d-scan">
d-scan</a>.
</p>
<p>
<a name="comms" href="#comms">Comms</a>:
Short for "voice comms", meaning one of Teamspeak, Mumble, Discord, or
(rarely) other voice services like Ventrilo/Skype/etc.
</p>
<p>
<a name="cyno" href="#cyno">Cyno</a>:
A cynosural field, which allows capital ships to jump immediately to it
and <a href="#blops">blops</a> and titans to <a href="#bridge">bridge</a>.
</p>
<p>
<a name="d-scan" href="#d-scan">D-scan</a>:
Sometimes just "scan", short for "directional scan".
</p>
<p>
<a name="dictor" href="#dictor">Dictor</a>:
Almost synonymous with "Sabre". A destroyer-sized hull that can create
temporary <a href="#bubble">bubbles</a>. Usually fast and fragile.
</p>
<p>
<a name="drag-bubble" href="#drag-bubble">Drag Bubble</a>:
A <a href="#bubble">bubble</a> placed beyond the expected landing spot so
unwary victims are dragged into it. The arrangement is Warp Start -->
Intended Landing --> Actual Landing/Drag Bubble.
</p>
<p>
<a name="drop" href="#drop">Drop</a>:
Sometimes also "hotdrop". To suddenly move a fleet on top of an enemy via
a <a href="#cyno">cyno</a>, either with a <a href="#bridge">bridge</a>
or by jumping capital ships directly.
</p>
<p>
<a name="deaggress" href="#deaggress">Deaggress</a>:
To stop activating any offensive modules, including
<a href="#links">links</a>. Causes your <a href="#weapons-timer">weapons
timer</a> to start ticking down from 60 seconds.
</p>
<p>
<a name="eanm" href="#eanm">EANM</a>:
Short for "Energized Adaptive Nano Membrane", the old name for the
Multispectrum Energized Membrane. Sometimes pronounced "e-nam".
</p>
<p>
<a name="faction" href="#faction">Faction</a>:
An NPC group, usually one that sells modules or ships that are better
than those otherwise available in exchange for <a href="#loyalty-points">
loyalty points</a>.
</p>
<p>
<a name="fitting" href="#fitting">Fitting</a>:
Powergrid, CPU, or (rarely) calibration used by fitting a module to a
ship.
</p>
<p>
<a name="grid" href="#grid">Grid</a>:
A single "area" of space, in which ships/drones/etc are visible to each
other. Approximately 30,000 km across. Things that are "off grid" may
show up on <a href="#d-scan">d-scan</a> but not on overview.
</p>
<p>
<a name="hic" href="#hic">HIC</a>:
See <a href="#hictor>Hictor</a>.
</p>
<p>
<a name="hictor" href="#hictor">Hictor</a>:
A cruiser-sized interdictor, short for "heavy interdictor". Almost
always very tanky. Hictors fit a module that can create a bubble at will,
as well as acting as a special warp disruptor or scrambler with infinite
<a href="#point">points</a>.
</p>
<p>
<a name="hull-timer" href="#hull-timer">Hull Timer</a>:
A <a href="#timer">timer</a> during which a citadel's hull may be
damaged. Lasts for 30 minutes, but may be extended by applying enough
damage to "pause" the timer. Ends when either the 30 minutes elapses and
the citadel repairs fully, or the citadel is damaged to 0% hull and is
destroyed.
</p>
<p>
<a name="instalock" href="#instawarp">Instalock</a>:
A ship capable of locking at the fastest possible speed, which is in
two <a href="#tick">ticks</a>, normally equal to two seconds. On the
first tick, the lock starts; on the second tick, the lock completes.
Generally requires use of <a href="#sebo">sebos</a>.
</p>
<p>
<a name="invuln" href="#invuln">Invuln</a>:
See <a href="#adaptive">adaptive</a>.
</p>
<p>
<a name="istab" href="#istab">Istab</a>: Inertial Stabilizer, which
reduces align time.
</p>
<p>
<a name="kite" href="#kite">Kite</a>:
A generic MMO term for getting slower enemies to follow you,
causing them to separate themselves. Named because of the resemblance to
a person (you) flying a kite (them): the kite does not catch up to the
flyer, but rather stays at a fixed distance from them.
</p>
<p>
<a name="krab" href="#krab">Krab</a>:
To engage in PVE content for ISK-making purposes, such as ratting,
mining, missioning, etc. Also used as a noun, to denote a player or
alliance whose primary activity is krabbing; or as an adjective, to
denote a system or ship fitting whose primary purpose is to enable
krabbing. Approximately synonymous with "carebear" in other games.
</p>
<p>
<a name="links" href="#links">Links</a>:
Slang for Command Bursts, which are modules that give bonuses to every
ship in the same fleet as the source within range of the burst. So named
because the same role used to be fulfilled by modules called "Warfare
Links", which had system-wide effect.
</p>
<p>
<a name="loyalty-points" href="#loyalty-points">Loyalty points</a>:
A non-transferrable currency awarded by NPC factions for doing missions.
Used to purchase <a href="#faction">faction</a> modules and ships.
</p>
<p>
<a name="nano" href="#nano">Nano</a>:
<ol>
<li>Short for Nanofiber Internal Structure, a module that increases
agility and speed.
</li>
<li>
A style of combat, characterized by medium-range, high-speed
skirmishing ships and heavy use of positioning. Nano ships generally
fight between 15 and 75km. See also <a href="#brawling">brawling</a>
and <a href="#sniping"> sniping</a>. Nano gangs often
<a href="#kite">kite</a>.
</li>
</ol>
</p>
<p>
<a name="ninja" href="#ninja">Ninja</a>:
To mine or run exploration sites in hostile space. Similar to
<a href="#roach">roaching</a>, which is the term for ratting in this way.
</p>
<p>
<a name="nullification" href="#nullification">Nullification</a>:
The property of being immune to <a href="#bubble">bubbles</a>.
</p>
<p>
<a name="overprop" href="#overprop">Overprop</a>:
Prop modules come in four sizes: 1/5MN for frigate/destroyer,
10/50MN for cruiser/battlecruiser, 100/500MN for battleship, and
10000/50000MN for capitals. To "overprop" is to fit a prop module intended
for a larger size of ship. Usually only seen with afterburners because of
the high <a href="#fitting">fitting</a> requirements of microwarp drives.
Ships with oversized afterburners have very poor agility but go fast
even when <a href="#scram">scrammed</a>.
</p>
<p>
<a name="ping" href="#ping">Ping</a>:
To send a message on Slack or Discord requesting that people log in or
return to their computers. There are three "levels" of pings: "soft"
pings, which only alert people who are at or near their machines; "hard"
pings, which alert everyone, and "rage" pings, which are repeated and loud
hard pings. For us, a hard ping uses @channel in #broadcast, and a soft
ping doesn't.
</p>
<p>
<a name="point" href="#point">Point</a>:
<ul>
<li>To activate a warp disruptor or warp scrambler on another ship. So named
because technically these modules apply "points" of warp disruption, which
are countered by warp core stabilizers (<a href="#stab">stabs</a>).</li>
<li>To activate specifically a warp disruptor on another ship. During combat,
it may be important to indicate whether you applied a <a href="#scram">scram</a>
or just a point to the target.</li>
</ul>
</p>
<p>
<a name="pvp-timer" href="#pvp-timer">PvP timer</a>:
A 15-minute timer, during which:
<ul>
<li>Your ship remains in space & shootable</li>
<li>Needlejack filaments cannot be activated</li>
</ul>
</p>
<p>
<a name="r64" href="#r64">R64/R32/R16/...</a>:
The different rarity classes of ores found in moons. R64 ore is the
rarest and most valuable; sometimes the rarity is used to talk about the
moon itself, like "that R64 in 9GYL".
</p>
<p>
<a name="rat" href="#rat">Rat</a>:
<ol>
<li>An NPC pirate</li>
<li>The act of killing NPCs for ISK, usually bounties</li>
</ol>
</p>
<p>
<a name="redbox" href="#redbox">Redbox</a>:
To activate an aggressive module on another ship, which gives both ships
a <a href="#pvp-timer">PvP timer</a> and the aggressor a
<a href="#weapons-timer">weapons timer</a>.
</p>
<p>
<a name="reinforce" href="#reinforce">Reinforce</a>:
Refers to attacking some kinds of structure, as well as to the mode those
structures enter when attacked. When in reinforced mode, a structure is
temporarily invulnerable, giving the owners time to form a defensive
fleet.
</p>
<p>
<a name="roach" href="#roach">Roach</a>:
A style of PvE characterized by hiding when a threat appears, only to
return when the threat has moved on. Named after the behavior of
cockroaches scattering when a light is turned on. Usually connotes
PvEing in someone else's space. Almost always describes
<a href="#rat">ratting</a>; mining in someone else's space is instead
<a href="#ninja">ninja</a> mining.
</p>
<p>
<a name="roe" href="#roe">RoE</a>:
Short for Rules of Engagement. The three common ones are:
<ul>
<li>
Not Blue Shoot It: The most common RoE; neutrals are engageable.
</li>
<li>
Not Red Don't Shoot: Neutrals are not engageable.
</li>
<li>
Not Purple Shoot It: Used by public fleets sometimes, where the
mix of people from different corps renders blue/red standings
meaningless.
</li>
</ul>
</p>
<p>
<a name="roll" href="#roll">Roll</a>:
<ol>
<li>
To collapse a wormhole by putting ships through it and exhausting
its mass limit.
</li>
<li>
To use an abyssal mutaplasmid to randomize the stats on a module,
usually improving it (but see <a href="#brick">brick</a>).
</li>
</ol>
</p>
<p>
<a name="scram" href="#scram">Scram</a>:
Warp Scrambler. Applies two or more <a href="#point">points</a>, and
prevents use of Microwarp drives and Micro Jump Drives.
</p>
<p>
<a name="sebo" href="#sebo">Sebo</a>:
Short for Sensor Booster.
</p>
<p>
<a name="siege" href="#siege">Siege</a>:
A mode that dreadnoughts can enter, during which they receive huge tank
and damage bonuses and immunity to most ewar but cannot move or receive
remote assistance. Lasts five minutes per cycle.
</p>
<p>
<a name="sniping" href="#sniping">Sniping</a>:
Engaging at long range, usually 100km or more, and relying primarily on
outranging the enemy. Sniping fleets must be careful of
<a href="#combats">combats</a>.
</p>
<p>
<a name="slaves" href="#slaves">Slaves / "slave set"</a>:
Refers to the "Amulet" implant set that boost armor HP. These were renamed
in mid-2019 but the old name is still in common use. Often heard as in
"shield Slaves" as well, since this set (now in the game as the "Nirvana"
set) were a meme for many years before being introduced.
</p>
<p>
<a name="spearfish" href="#spearfish">Spearfish</a>:
To use multiple command destroyers to <a href="#boosh">boosh</a> some
but not all of an enemy fleet, separating them. Usually done by warping
2 or more command destroyers to 100 off the enemy fleet and having all of
them activate their Micro Jump Field Generators at once.
</p>
<p>
<a name="stab" href="#stab">Stab</a>: Warp Core Stabilizer. Each one
fitted cancels out one <a href="#point">point</a>.
</p>
<p>
<a name="stop-bubble" href="#stop-bubble">Stop Bubble</a>:
A <a href="#bubble">bubble</a> placed in front of the expected landing spot so
unwary victims are stopped by it. The arrangement is Warp Start -->
Actual Landing/Stop Bubble --> Intended Landing.
</p>
<p>
<a name="tackle" href="#tackle">Tackle</a>:
<ol>
<li>
To prevent a ship from moving, usually via use of a warp disruptor,
warp scrambler, statis webifier, or a combination.
</li>
<li>As in "light tackle", fast and fragile ships that do this.</li>
<li>As in "heavy tackle", slower and durable ships that do this.</li>
</ol>
</p>
<p>
<a name="tactical" href="#tactical">Tactical</a>: A bookmark far enough
from a landmark to be able to warp to the landmark, or to safely warp to
to view the landmark's <a href="#grid">grid</a>. Sometimes "tac"; in other
corps sometimes a "spy spot" or a "ping".
</p>
<p>
<a name="tick" href="#tick">Tick</a>:
A single "step" of Eve's simulation. Many effects can only happen at the
tick boundary, and times that appear to be fractional (like align time)
are practically rounded up by this.
</p>
<p>
<a name="tidi" href="#tidi">Tidi</a>:
Short for "time dilation", the process by which the Eve servers slow
down simulating a given system, making each <a href="#tick">tick</a>
take more real time. This gives the servers time to simulate more action,
which allows for bigger fights to continue, albeit more slowly. Usually
given as a percentage between 10% and 100%.
</p>
<p>
<a name="timer" href="#timer">Timer</a>:
Damaged citadels, POSes, POCOs, and sovereignty structures enter a <a href="reinforce">
reinforced mode</a> during which they are invulnerable. A visible
timer counts down to the end of reinforcement. When the structure comes
out of reinforcement, this starts a "timer" during which the structure
can be damaged further. If ignored, a damaged structure will eventually
repair itself.
</p>
<p>
<a name="toast" href="#toast">Toast</a>:
See <a href="#wand">wand</a>. The action of activating an Entosis Link
module to contest system sovereignty. A ship equipped with this module
may also be called a "Toaster".
</p>
<p>
<a name="triage" href="#triage">Triage</a>:
A mode that force auxiliaries can enter, during which they receive huge
tank and remote repair bonuses and immunity to most ewar but cannot move
or receive remote assistance. Lasts five minutes per cycle.
</p>
<p>
<a name="training-clone" href="#training-clone">Training clone</a>:
A jumpclone with attribute hardwirings, intended for faster training of
skills, and not intended to be taken into combat. Sometimes called a
"learning clone", because skill training used to be referred to as
"learning" and has its own support skills.
</p>
<p>
<a name="travel-inty" href="#travel-inty">Travel inty / travel ceptor</a>:
A fleet interceptor (hence <a href="#nullified">nullified</a> and immune
to <a href="#bubble">bubbles</a>) fit for an under 2 second align time,
which makes it un-engageable even for
<a href="#instalock">instalockers</a>. Pervasively used in
<a href="#nullsec">nullsec</a>.
</p>
<p>
<a name="wand" href="#wand">Wand</a>:
Refers to the Entosis Link module, used for attacking or defending
sovereignty structures.
</p>
<p>
<a name="weapons-timer" href="#weapons-timer">Weapons timer</a>:
A 60-second timer, during which:
<ul>
<li>You can't dock or jump gates</li>
<li>You can't board another ship</li>
<li>You can't use a fitting service (but see
<a href="#combat-refitting">combat refitting</a>)</li>
</ul>
</p>
<p>
<a name="yellowbox" href="#yellowbox">Yellowbox</a>:
To lock a target (or be locked), after the yellow box that appears around
the other ship.
</p>
<p>
<a name="zoop" href="#zoop">Zoop</a>:
Synonym for <a href="#boosh">boosh</a>, sense 1. Used only in SOUND;
considered a meme among w-space corps.
</p>
<h2>Acronyms</h2>
<ul>
<li><b>AB</b>: Afterburner</li>
<li><b>ABC</b>: Attack Battlecruiser</li>
<li><b>ABC</b>: Arkonor/Bistot/Crokite, the three high-end ores</li>
<li><b>CD</b>: Command Destroyer</li>
<li><b>CN</b>: Caldari Navy, a <a href="#faction">faction</a></li>
<li><b>DG</b>: Dread Guristas, a <a href="#faction">faction</a></li>
<li><b>FAX</b>: Force Auxiliary</li>
<li><b>HK</b>: Hunter-killer, for <a href="#blops">blops</a></li>
<li><b>IN</b>: Imperial Navy, a <a href="#faction">faction</a></li>
<li><b>LP</b>: <a href="#loyalty-points">Loyalty points</a></li>
<li><b>MJD</b>: Micro Jump Drive</li>
<li><b>MWD</b>: Microwarp drive</li>
<li><b>NBSI</b>: Not Blue Shoot It, the most common
<a href="#roe">RoE</a></li>
<li><b>NRDS</b>: Not Red Don't Shoot, an <a href="#roe">RoE</a></li>
<li><b>NPSI</b>: Not Purple Shoot It, an
<a href="#roe">RoE</a></li>. Means "shoot anyone not in fleet".
<li><b>PG</b>: Power grid</li>
<li><b>RAH</b>: Reactive Armor Hardener</li>
<li><b>RF</b>: Republic Fleet, a <a href="#faction">faction</a></li>
<li><b>RF</b>: <a href="#reinforce">Reinforce</a></li>
<li><b>TCU</b>: Territorial Control Unit, a nullsec sovereignty structure</li>
<li><b>TS</b>: True Sansha, a <a href="#faction">faction</a></li>
</ul>
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