You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm curious -- I'm not a WebGL programmer, but it'd be really great if this could be integrated into a more standardized suite of filters such as glfx.js. Is anyone able to help adapt it?
Demo screenshot below:
The text was updated successfully, but these errors were encountered:
I found this implementation of a barrel distortion (also known as lens distortion) filter using WebGL here:
https://github.com/bluemir/fisheye-correction-webgl
I forked it and got a demo running in Github Pages: https://jywarren.github.io/fisheye-correction-webgl/
It's pretty simple and includes shaders: https://github.com/jywarren/fisheye-correction-webgl/tree/master/shaders
I'm curious -- I'm not a WebGL programmer, but it'd be really great if this could be integrated into a more standardized suite of filters such as
glfx.js
. Is anyone able to help adapt it?Demo screenshot below:
The text was updated successfully, but these errors were encountered: