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IDEAS test new data integration #2708

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dmoglioni opened this issue Nov 20, 2024 · 3 comments
Open

IDEAS test new data integration #2708

dmoglioni opened this issue Nov 20, 2024 · 3 comments

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@dmoglioni
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As reported by @santilland all points made in the document (attached) have been addressed and made available at:
https://eodash-staging.eox.at/?catalog=ideas-data-addition

To be tested for production.

cc @aapopescu

PLES-TN-24-23, Data integration testing - IDEAS project v0.3_EOX_comments.docx

@AparicioSF
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AparicioSF commented Nov 27, 2024

IDEAS testing is done. Thanks for integrating all the feedback to the dataset interactions! I would just add these 3 final comments which are minor on my opinion, and not that impeding of making it operational:

  • On Wildlife indicator, the indicator name on the left panel is called 'Indicator 2: Wildlife', maybe could be layer name could be updated to match the indicator.
  • Something that was discussed I believe, was to change the color scheme of different layers. E.g. on the HOUHP, each different layer, which have different information/metrics etc, they all have the same color pallet. Perhaps having a different one for each layer would make more sense - but nevertheless, I don't find a particular/major drawback
  • For the minesweeper game two things:
  1. It allows on the bottom to select dates - however, maybe this feature could be removed, as nothing happens, selecting different dates
  2. On the game description, I think the description could be clearer. Perhaps this could be achieved with adding additional information on - the goal: is it to flag ? And what's the actual meaning of left clicking? See what's there, but shouldn't we just click on it when we are 'sure' there is no 'bomb', e.g. places of high risk?

@santilland
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  • Change Real Estate indicator naming to Heat Risk Indicator @santilland
  • @AparicioSF to provide small suggestions on minesweeper popop

@AparicioSF
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AparicioSF commented Nov 27, 2024

Suggestions to update on the opening of the game:

  • The goal of the game is to UNCOVER (left-click) most tiles possible that do not have a 'mine', or in other words, tiles corresponding to areas with very high health risk. Your score is based on the percentage of uncovered area at the end of the game.

  • You can FLAG (right-click) the tiles with 'mines' (i.e. areas with very high health risk) to indicate they have a 'mine'.

  • Hint: Use visible layers to guide your exploration and uncover new tiles (left-click).

A new location is available daily — come back tomorrow to explore more!

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