diff --git a/WebHostLib/static/assets/faq/faq_en.md b/WebHostLib/static/assets/faq/faq_en.md index 8080b9c3bca6..f2649932a8ac 100644 --- a/WebHostLib/static/assets/faq/faq_en.md +++ b/WebHostLib/static/assets/faq/faq_en.md @@ -49,7 +49,13 @@ As randomizers and multiworld randomizers have been around for a while now there and jargon that is used in conjunction by the communities surrounding them. For a lot of the terms that are more common to Archipelago and its specific systems please see the [Glossary](/glossary/en). -## What happens if a person has to leave early? +## Does everyone need to be connected at the same time? + +There are two different playstyles that are common for Archipelago multiworld sessions. Multiworld sessions can either +be considered synchronous (also known as a "sync" multiworld) where everyone connects and plays at the same time, or, +a multiworld can be considered asynchronous (also known as an "async" multiworld) where players connect and play at +their own pace. The setup for each is identical. The difference is how you and your friends choose to organize and +play your multiworld. Most groups decide on the format before creating their multiworld. If a player must leave early, they can use Archipelago's release system. When a player releases their game, all the items in that game which belong to other players are sent out automatically, so other players can continue to play.