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Describe the problem you have/What new integration you would like
A few years ago I have designed a crude and incomplete GUI for my own purposes, this was never ready and polished enough to try to contribute it. Now I am seeing the LVGL that seems really great (thanks, @clydebarrow !) and will be most probably the reason to throw away my code as soon as it gets the chart widget (#2869) and perhaps some small stuff like #2914.
The problem is that there will always be tasks not fitting any existing widget 100%. It would be great to be able to just inherit some general widget, write a class, a drawing method and a few lines of python in the usual ESPHome way and integrate it to the LVGL widget structure. I did not find it in the documentation and the code is a bit cryptic, which is to be expected when interfacing a bunch of plain C functions.
Is this possible and only needs to be documented, or is there some enabler code needed in the ESPHome, or is it something that the library and/or the ESPHome are not meant to support?
Please describe your use case for this integration and alternatives you've tried:
Accessing the low-level LVGL drawing functions from custom_components.
Additional context
The text was updated successfully, but these errors were encountered:
Describe the problem you have/What new integration you would like
A few years ago I have designed a crude and incomplete GUI for my own purposes, this was never ready and polished enough to try to contribute it. Now I am seeing the LVGL that seems really great (thanks, @clydebarrow !) and will be most probably the reason to throw away my code as soon as it gets the chart widget (#2869) and perhaps some small stuff like #2914.
The problem is that there will always be tasks not fitting any existing widget 100%. It would be great to be able to just inherit some general widget, write a class, a drawing method and a few lines of python in the usual ESPHome way and integrate it to the LVGL widget structure. I did not find it in the documentation and the code is a bit cryptic, which is to be expected when interfacing a bunch of plain C functions.
Is this possible and only needs to be documented, or is there some enabler code needed in the ESPHome, or is it something that the library and/or the ESPHome are not meant to support?
Please describe your use case for this integration and alternatives you've tried:
Accessing the low-level LVGL drawing functions from
custom_components
.Additional context
The text was updated successfully, but these errors were encountered: