diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/aston_martin_db9.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/aston_martin_db9.cdf index b9aa7ba..b5c9ca3 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/aston_martin_db9.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/aston_martin_db9.cdf @@ -172,22 +172,22 @@ ClutchTorque=1000.0 ClutchWear=0.0 ClutchFriction=15.00 BaulkTorque=850.0 -SemiAutomatic=1 // whether throttle and clutch are operated automatically -UpshiftDelay=0.20 // delay in selecting higher gear (low for semi-automatic, higher for manual) -UpshiftClutchTime=0.20 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) -DownshiftDelay=0.4 // delay in selecting lower gear (low for semi-automatic, higher for manual) -DownshiftClutchTime=0.4 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) +SemiAutomatic=0 // whether throttle and clutch are operated automatically +UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) +DownshiftDelay=0.2 // delay in selecting lower gear (low for semi-automatic, higher for manual) +DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT -FinalDriveSetting=23 // indexed into GearFile list +FinalDriveSetting=26 // indexed into GearFile list ReverseSetting=0 ForwardGears=6 Gear1Setting=0 -Gear2Setting=26 -Gear3Setting=49 -Gear4Setting=57 -Gear5Setting=60 -Gear6Setting=61 +Gear2Setting=20 +Gear3Setting=38 +Gear4Setting=51 +Gear5Setting=56 +Gear6Setting=58 DiffPumpTorque=0.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph) DiffPumpRange=(0.00, 0.0, 0) DiffPumpSetting=0 diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/aston_martin_dbs_volante.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/aston_martin_dbs_volante.cdf index edc5a9b..137329d 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/aston_martin_dbs_volante.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/aston_martin_dbs_volante.cdf @@ -172,22 +172,22 @@ ClutchTorque=1000.0 ClutchWear=0.0 ClutchFriction=15.00 BaulkTorque=850.0 -SemiAutomatic=1 // whether throttle and clutch are operated automatically -UpshiftDelay=0.15 // delay in selecting higher gear (low for semi-automatic, higher for manual) -UpshiftClutchTime=0.15 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) -DownshiftDelay=0.3 // delay in selecting lower gear (low for semi-automatic, higher for manual) -DownshiftClutchTime=0.3 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) +SemiAutomatic=0 // whether throttle and clutch are operated automatically +UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) +DownshiftDelay=0.2 // delay in selecting lower gear (low for semi-automatic, higher for manual) +DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT -FinalDriveSetting=18 // indexed into GearFile list +FinalDriveSetting=26 // indexed into GearFile list ReverseSetting=0 ForwardGears=6 Gear1Setting=0 -Gear2Setting=26 -Gear3Setting=49 -Gear4Setting=57 -Gear5Setting=60 -Gear6Setting=61 +Gear2Setting=20 +Gear3Setting=38 +Gear4Setting=51 +Gear5Setting=56 +Gear6Setting=58 DiffPumpTorque=0.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph) DiffPumpRange=(0.00, 0.0, 0) DiffPumpSetting=0 diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/audi_tt.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/audi_tt.cdf index 140db2c..0113dd3 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/audi_tt.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/audi_tt.cdf @@ -176,8 +176,8 @@ ClutchWear=0.0 ClutchFriction=10.00 BaulkTorque=675.0 SemiAutomatic=1 // whether throttle and clutch are operated automatically -UpshiftDelay=0.1 // delay in selecting higher gear (low for semi-automatic, higher for manual) -UpshiftClutchTime=0.1 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) +UpshiftDelay=0.08 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftClutchTime=0.08 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) DownshiftDelay=0.50 // delay in selecting lower gear (low for semi-automatic, higher for manual) DownshiftClutchTime=0.50 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/bentley_continental.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/bentley_continental.cdf index 9ae8f22..51cae81 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/bentley_continental.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/bentley_continental.cdf @@ -171,22 +171,22 @@ ClutchTorque=1400.0 ClutchWear=0.0 ClutchFriction=15.000 BaulkTorque=1450.0 -SemiAutomatic=1 // whether throttle and clutch are operated automatically -UpshiftDelay=0.2 // delay in selecting higher gear (low for semi-automatic, higher for manual) -UpshiftClutchTime=0.2 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) +SemiAutomatic=0 // whether throttle and clutch are operated automatically +UpshiftDelay=0.15 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftClutchTime=0.15 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) DownshiftDelay=0.40 // delay in selecting lower gear (low for semi-automatic, higher for manual) DownshiftClutchTime=0.40 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.50 // amount of throttle used to blip if controlled by game (instead of player) WheelDrive=FOUR // which wheels are driven: REAR, FOUR (even torque split), or FRONT -FinalDriveSetting=18 // indexed into GearFile list +FinalDriveSetting=34 // indexed into GearFile list ReverseSetting=0 ForwardGears=6 -Gear1Setting=0 -Gear2Setting=26 -Gear3Setting=49 -Gear4Setting=54 -Gear5Setting=60 -Gear6Setting=62 +Gear1Setting=1 +Gear2Setting=20 +Gear3Setting=35 +Gear4Setting=45 +Gear5Setting=52 +Gear6Setting=57 DiffPumpTorque=400.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph) DiffPumpRange=(0.00, 0.05, 20) DiffPumpSetting=10 diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/bmw_m6.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/bmw_m6.cdf index 4b5fd90..52be5c3 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/bmw_m6.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/bmw_m6.cdf @@ -179,16 +179,16 @@ DownshiftDelay=0.20 // delay in selecting lower gear (low for semi DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT -FinalDriveSetting=21 // indexed into GearFile list +FinalDriveSetting=25 // indexed into GearFile list ReverseSetting=0 ForwardGears=7 Gear1Setting=0 -Gear2Setting=17 -Gear3Setting=38 -Gear4Setting=51 -Gear5Setting=56 -Gear6Setting=58 -Gear7Setting=60 +Gear2Setting=18 +Gear3Setting=30 +Gear4Setting=45 +Gear5Setting=52 +Gear6Setting=56 +Gear7Setting=58 DiffPumpTorque=0.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph) DiffPumpRange=(0.00, 0.0, 0) DiffPumpSetting=0 diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/bugatti_veyron.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/bugatti_veyron.cdf index 94aaa38..2f6aecc 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/bugatti_veyron.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/bugatti_veyron.cdf @@ -187,13 +187,13 @@ WheelDrive=FOUR // which wheels are driven: REAR, FOUR (even FinalDriveSetting=39 // indexed into GearFile list ReverseSetting=0 ForwardGears=7 -Gear1Setting=1 -Gear2Setting=19 +Gear1Setting=0 +Gear2Setting=18 Gear3Setting=35 Gear4Setting=48 -Gear5Setting=55 +Gear5Setting=54 Gear6Setting=57 -Gear7Setting=58 +Gear7Setting=59 DiffPumpTorque=500.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph) DiffPumpRange=(0.00, 0.05, 20) DiffPumpSetting=10 diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/camaro_concept.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/camaro_concept.cdf index 496be98..6770718 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/camaro_concept.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/camaro_concept.cdf @@ -182,15 +182,15 @@ DownshiftDelay=0.50 // delay in selecting lower gear (low for semi DownshiftClutchTime=0.50 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT -FinalDriveSetting=28 // indexed into GearFile list +FinalDriveSetting=32 // indexed into GearFile list ReverseSetting=0 ForwardGears=6 Gear1Setting=1 -Gear2Setting=23 -Gear3Setting=44 -Gear4Setting=56 -Gear5Setting=58 -Gear6Setting=62 +Gear2Setting=22 +Gear3Setting=35 +Gear4Setting=45 +Gear5Setting=52 +Gear6Setting=57 DiffPumpTorque=00.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph) DiffPumpRange=(0.00, 0.00, 0) DiffPumpSetting=0 diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/chevy_corvette_z06.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/chevy_corvette_z06.cdf index df25ed4..d993d51 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/chevy_corvette_z06.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/chevy_corvette_z06.cdf @@ -179,15 +179,15 @@ DownshiftDelay=0.25 // delay in selecting lower gear (low for semi DownshiftClutchTime=0.505 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT -FinalDriveSetting=30 // indexed into GearFile list +FinalDriveSetting=34 // indexed into GearFile list ReverseSetting=0 ForwardGears=6 -Gear1Setting=9 -Gear2Setting=31 -Gear3Setting=48 -Gear4Setting=56 -Gear5Setting=59 -Gear6Setting=62 +Gear1Setting=1 +Gear2Setting=20 +Gear3Setting=35 +Gear4Setting=45 +Gear5Setting=52 +Gear6Setting=57 DiffPumpTorque=00.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph) DiffPumpRange=(0.00, 0.00, 0) DiffPumpSetting=0 diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/dodge_vipersrt10.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/dodge_vipersrt10.cdf index 2ba0aa4..bc16d61 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/dodge_vipersrt10.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/dodge_vipersrt10.cdf @@ -180,15 +180,15 @@ DownshiftDelay=0.40 // delay in selecting lower gear (low for semi DownshiftClutchTime=0.40 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT -FinalDriveSetting=32 // indexed into GearFile list +FinalDriveSetting=34 // indexed into GearFile list ReverseSetting=0 ForwardGears=6 -Gear1Setting=9 -Gear2Setting=32 -Gear3Setting=48 -Gear4Setting=56 -Gear5Setting=59 -Gear6Setting=62 +Gear1Setting=7 +Gear2Setting=28 +Gear3Setting=38 +Gear4Setting=46 +Gear5Setting=53 +Gear6Setting=57 DiffPumpTorque=00.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph) DiffPumpRange=(0.00, 0.00, 0) DiffPumpSetting=0 diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/jaguar_xkr.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/jaguar_xkr.cdf index 877c057..4b277a5 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/jaguar_xkr.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/jaguar_xkr.cdf @@ -172,22 +172,22 @@ ClutchTorque=700.0 ClutchWear=0.0 ClutchFriction=10.00 BaulkTorque=775.0 -SemiAutomatic=1 // whether throttle and clutch are operated automatically +SemiAutomatic=0 // whether throttle and clutch are operated automatically UpshiftDelay=0.20 // delay in selecting higher gear (low for semi-automatic, higher for manual) UpshiftClutchTime=0.20 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) DownshiftDelay=0.40 // delay in selecting lower gear (low for semi-automatic, higher for manual) DownshiftClutchTime=0.40 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT -FinalDriveSetting=21 // indexed into GearFile list +FinalDriveSetting=29 // indexed into GearFile list ReverseSetting=0 ForwardGears=6 -Gear1Setting=0 -Gear2Setting=28 -Gear3Setting=49 -Gear4Setting=57 -Gear5Setting=60 -Gear6Setting=62 +Gear1Setting=4 +Gear2Setting=22 +Gear3Setting=37 +Gear4Setting=50 +Gear5Setting=56 +Gear6Setting=58 DiffPumpTorque=0.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph) DiffPumpRange=(0.00, 0.0, 0) DiffPumpSetting=0 diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/koenigsegg_agera.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/koenigsegg_agera.cdf index 16f2dc1..ff61563 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/koenigsegg_agera.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/koenigsegg_agera.cdf @@ -174,8 +174,8 @@ ClutchWear=0.0 ClutchFriction=10.00 BaulkTorque=1550.0 SemiAutomatic=0 // whether throttle and clutch are operated automatically -UpshiftDelay=0.15 // delay in selecting higher gear (low for semi-automatic, higher for manual) -UpshiftClutchTime=0.15 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) +UpshiftDelay=0.30 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftClutchTime=0.30 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) DownshiftDelay=0.40 // delay in selecting lower gear (low for semi-automatic, higher for manual) DownshiftClutchTime=0.50 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/lambo_gallardo_lp560-4.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/lambo_gallardo_lp560-4.cdf index 64f2499..00d770b 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/lambo_gallardo_lp560-4.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/lambo_gallardo_lp560-4.cdf @@ -6,7 +6,7 @@ TuningTier=3 //base upgrade level tuning allowed. (ie used so a full racecar has Rules=0 // what rules to apply to garage setups (0=none, 1=stock car) GarageDisplayFlags=7 // how settings are displayed in garage (add): 1=rear wing, 2=radiator, 4=more gear info FeelerFlags=0 // how collision feelers are generated (add): 1=box influence 2=reduce wall-jumping 4=allow adjustment hack 8=top directions -Mass=1560.0 // all mass except fuel (750kg car + 80kg driver weight) +Mass=1569.0 // all mass except fuel (750kg car + 80kg driver weight) Inertia=(1975.0,2100.0,370.0) // all inertia except fuel FuelTankPos=(0.0, 0.200, -0.530) // location of tank affects center of gravity (very close and even slightly ahead of CG in F1) FuelTankMotion=(560.0,0.7) // simple model of fuel movement in tank (spring rate per kg, critical damping ratio) diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/lamborghini_murcielago_lp640.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/lamborghini_murcielago_lp640.cdf index af12d5d..2b095e2 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/lamborghini_murcielago_lp640.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/lamborghini_murcielago_lp640.cdf @@ -173,9 +173,9 @@ ClutchWear=0.0 ClutchFriction=10.00 BaulkTorque=1050.0 SemiAutomatic=0 // whether throttle and clutch are operated automatically -UpshiftDelay=0.30 // delay in selecting higher gear (low for semi-automatic, higher for manual) -UpshiftClutchTime=0.30 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) -DownshiftDelay=0.30 // delay in selecting lower gear (low for semi-automatic, higher for manual) +UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) +DownshiftDelay=0.20 // delay in selecting lower gear (low for semi-automatic, higher for manual) DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) WheelDrive=FOUR // which wheels are driven: REAR, FOUR (even torque split), or FRONT diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/lexus_is-f.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/lexus_is-f.cdf index 0d6f182..c0cc744 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/lexus_is-f.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/lexus_is-f.cdf @@ -176,9 +176,9 @@ ClutchTorque=700.0 ClutchWear=0.0 ClutchFriction=10.00 BaulkTorque=775.0 -SemiAutomatic=1 // whether throttle and clutch are operated automatically -UpshiftDelay=0.2 // delay in selecting higher gear (low for semi-automatic, higher for manual) -UpshiftClutchTime=0.2 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) +SemiAutomatic=0 // whether throttle and clutch are operated automatically +UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) DownshiftDelay=0.20 // delay in selecting lower gear (low for semi-automatic, higher for manual) DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) @@ -187,13 +187,13 @@ FinalDriveSetting=21 // indexed into GearFile list ReverseSetting=0 ForwardGears=8 Gear1Setting=0 -Gear2Setting=24 -Gear3Setting=45 -Gear4Setting=54 -Gear5Setting=57 -Gear6Setting=59 -Gear7Setting=61 -Gear8Setting=62 +Gear2Setting=15 +Gear3Setting=32 +Gear4Setting=42 +Gear5Setting=51 +Gear6Setting=55 +Gear7Setting=58 +Gear8Setting=59 DiffPumpTorque=0.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph) DiffPumpRange=(0.00, 0.0, 0) DiffPumpSetting=0 diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_sl65.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_sl65.cdf index 51ae250..dbad7c8 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_sl65.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_sl65.cdf @@ -173,8 +173,8 @@ ClutchWear=0.0 ClutchFriction=15.000 BaulkTorque=1450.0 SemiAutomatic=1 // whether throttle and clutch are operated automatically -UpshiftDelay=0.25 // delay in selecting higher gear (low for semi-automatic, higher for manual) -UpshiftClutchTime=0.25 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) +UpshiftDelay=0.30 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftClutchTime=0.30 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) DownshiftDelay=0.50 // delay in selecting lower gear (low for semi-automatic, higher for manual) DownshiftClutchTime=0.50 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.50 // amount of throttle used to blip if controlled by game (instead of player) diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_slr722.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_slr722.cdf index acfec3d..92fe8e6 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_slr722.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_slr722.cdf @@ -172,9 +172,9 @@ ClutchTorque=1200.0 ClutchWear=0.0 ClutchFriction=15.000 BaulkTorque=1250.0 -SemiAutomatic=1 // whether throttle and clutch are operated automatically -UpshiftDelay=0.20 // delay in selecting higher gear (low for semi-automatic, higher for manual) -UpshiftClutchTime=0.20 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) +SemiAutomatic=0 // whether throttle and clutch are operated automatically +UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) DownshiftDelay=0.20 // delay in selecting lower gear (low for semi-automatic, higher for manual) DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_slr_moss.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_slr_moss.cdf index d744816..12f6b55 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_slr_moss.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_slr_moss.cdf @@ -171,9 +171,9 @@ ClutchTorque=1200.0 ClutchWear=0.0 ClutchFriction=15.000 BaulkTorque=1250.0 -SemiAutomatic=1 // whether throttle and clutch are operated automatically -UpshiftDelay=0.2 // delay in selecting higher gear (low for semi-automatic, higher for manual) -UpshiftClutchTime=0.2 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) +SemiAutomatic=0 // whether throttle and clutch are operated automatically +UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) DownshiftDelay=0.20 // delay in selecting lower gear (low for semi-automatic, higher for manual) DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_sls.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_sls.cdf index c8eb4bb..d36458a 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_sls.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/mercedes_sls.cdf @@ -172,11 +172,11 @@ ClutchTorque=900.0 ClutchWear=0.0 ClutchFriction=15.000 BaulkTorque=950.0 -SemiAutomatic=1 // whether throttle and clutch are operated automatically -UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual) -UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) -DownshiftDelay=0.20 // delay in selecting lower gear (low for semi-automatic, higher for manual) -DownshiftClutchTime=0.20 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) +SemiAutomatic=0 // whether throttle and clutch are operated automatically +UpshiftDelay=0.20 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftClutchTime=0.20 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) +DownshiftDelay=0.40 // delay in selecting lower gear (low for semi-automatic, higher for manual) +DownshiftClutchTime=0.40 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player) WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT FinalDriveSetting=32 // indexed into GearFile list diff --git a/UCP_modified_assets/unpacked/vehicles/physics/chassis/pagani_c9.cdf b/UCP_modified_assets/unpacked/vehicles/physics/chassis/pagani_c9.cdf index 57d09f8..9b0723a 100644 --- a/UCP_modified_assets/unpacked/vehicles/physics/chassis/pagani_c9.cdf +++ b/UCP_modified_assets/unpacked/vehicles/physics/chassis/pagani_c9.cdf @@ -175,7 +175,7 @@ ClutchWear=0.0 ClutchFriction=10.00 BaulkTorque=1550.0 SemiAutomatic=1 // whether throttle and clutch are operated automatically -UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual) +UpshiftDelay=0.06 // delay in selecting higher gear (low for semi-automatic, higher for manual) UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) DownshiftDelay=0.20 // delay in selecting lower gear (low for semi-automatic, higher for manual) DownshiftClutchTime=0.20 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)