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app.js
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app.js
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/**
* Module dependencies.
*/
var express = require('express')
, routes = require('./routes')
, user = require('./routes/user')
, http = require('http')
, path = require('path');
var app = express();
// all environments
app.set('port', process.env.PORT || 3000);
app.set('views', __dirname + '/views');
app.set('view engine', 'twig');
app.use(express.favicon());
app.use(express.logger('dev'));
app.use(express.bodyParser());
app.use(express.methodOverride());
app.use(app.router);
app.use(express.static(path.join(__dirname, 'public')));
// development only
if ('development' == app.get('env')) {
app.use(express.errorHandler());
}
app.get('/', routes.index);
app.get('/game', routes.game);
//app.get('/users', user.list);
var http = http.createServer(app).listen(app.get('port'), function(){
console.log('Express server listening on port ' + app.get('port'));
});
var io = require('socket.io').listen(http);
io.sockets.on('connection', function (socket) {
socket.on('navigation', function (data) {
socket.broadcast.emit('donav',data);
});
socket.on('player', function (data) {
socket.broadcast.emit('player_connect',data);
});
socket.on('disconnect', function() {
socket.broadcast.emit('player_disconnect');
});
});