Callisto Protocol - Can't force DLAA and quality level changes don't reflect in DlssHud #141
WeekendWarrio
started this conversation in
General
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Greetings, your tool has really improved quite a few games for me recently - so thank you!
Onward - Callisto Protocol doesn't support DLSS natively so I used a signature override registry mod to allow dlsstweaks to do its thing, poof it worked!
But disabling quality levels or using the resolution offset method doesn't allow ForceDLAA to work and (when enabled) the quality levels themselves aren't applying. If I change the value for a quality level (like changing Quality to .9, for example) the in game dlss hud shows 2560x1440. Changing that value makes no difference, it's stuck at x1440. I can change preset values (like assigning F to Quality) and that shows up in the HUD, but not in the actual resolution, you guessed it - still 1440.
If you can suggest anything I appreciate it, I'm a very novice at this stuff and there is a 99.9% chance I missed something obvious.
Beta Was this translation helpful? Give feedback.
All reactions