subdividing a widget #1623
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uglyoldbob
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I am trying to subdivide a widget into a lot of different graphics objects. End use is something similar to computer aided drafting. I call ui.allocate_at_least, then doing some drawing on it. MY current problem is when I do ui.interact on a region inside of the returned area, the responses like clicked, dragged do not work. My sense object already has them enabled so I am not sure what is wrong.
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