From ea3ffc63c6df2a08db3d81e93043d2975202f848 Mon Sep 17 00:00:00 2001 From: Emil Ernerfeldt Date: Wed, 19 Jun 2024 10:08:44 +0200 Subject: [PATCH] Explicitly handle negatve rectangle in hit interaction code --- crates/egui/src/hit_test.rs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/crates/egui/src/hit_test.rs b/crates/egui/src/hit_test.rs index 62a762aa52d..42099d248cc 100644 --- a/crates/egui/src/hit_test.rs +++ b/crates/egui/src/hit_test.rs @@ -58,6 +58,10 @@ pub fn hit_test( .filter(|layer| layer.order.allow_interaction()) .flat_map(|&layer_id| widgets.get_layer(layer_id)) .filter(|&w| { + if w.interact_rect.is_negative() { + return false; + } + let pos_in_layer = pos_in_layers.get(&w.layer_id).copied().unwrap_or(pos); let dist_sq = w.interact_rect.distance_sq_to_pos(pos_in_layer); @@ -311,6 +315,10 @@ fn find_closest(widgets: impl Iterator, pos: Pos2) -> Option< let mut closest = None; let mut closest_dist_sq = f32::INFINITY; for widget in widgets { + if widget.interact_rect.is_negative() { + continue; + } + let dist_sq = widget.interact_rect.distance_sq_to_pos(pos); // In case of a tie, take the last one = the one on top.