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AutoReleasePool.h
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#ifndef AUTO_RELEASE_POOL_H
#define AUTO_RELEASE_POOL_H
#include <cassert>
#include <set>
#include <stack>
namespace lx {
struct AutoReleaseObj
{
AutoReleaseObj ();
virtual ~AutoReleaseObj ();
};
class AutoReleasePool final
{
public:
AutoReleasePool ();
~AutoReleasePool ();
static AutoReleasePool& instance (void);
void insert (AutoReleaseObj* obj);
void remove (AutoReleaseObj* obj);
AutoReleasePool (const AutoReleasePool&) = delete;
AutoReleasePool& operator= (const AutoReleasePool&) = delete;
private:
void* operator new (std::size_t size)
{
return ::operator new(size);
}
private:
struct CreatePoolPrivate {};
AutoReleasePool (CreatePoolPrivate&&) {}
struct PoolStack final : std::stack<AutoReleasePool*>
{
PoolStack ()
{
push(new AutoReleasePool(CreatePoolPrivate()));
}
~PoolStack ()
{
delete top();
pop();
}
};
std::set<AutoReleaseObj*> _objs;
static PoolStack& get_poolStack (void)
{
static thread_local PoolStack _poolStack;
return _poolStack;
}
};
}
#endif // AUTO_RELEASE_POOL_H