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Peerbind

  • TurboGears Quickstart
  • One controller method to accept an event (peerbind API) stored in beaker cache
  • Method in controller that returns events stored in the beaker cache
  • This works if both players start at same time, and don't place any tiles before other connects
  • Totally MMO, no matching

Stateful Games

  • Build a SQLAlchemy model that mirrors game state