Version 0.23-alpha
Pre-release
Pre-release
elnormous
released this
06 Sep 18:42
·
7709 commits
to master
since this release
New features and bug fixes:
- OpenGL MSAA support for for Mac, tvOS and iOS
- Shader compilation without locking the game thread
- NPOT mip-map support for OpenGL ES 2 devices that support them and OpenGL ES 3
- GPU resource upload improvements by using double buffering
- Wireframe rendering mode (supported by Metal, Direct3D 11 and OpenGL, but not OpenGL ES)
- Log level system
- Direct3D11 debug mode is enabled in debug build
- Lots of small bug fixes, improvements and new features like home directory getter for Linux, GUI interaction with touch, loaded sprite frame cache, absolute path check on Windows and TextDrawable optimizations