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kda direct buffer support #48
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Can you please provide more information? Maybe the source code of the SDL implementation? It shouldn't be a problem to implement a different target for OpenGL ES. |
It may be KMS instead of KDA, but the idea is that there is a direct buffer instead of a window context created by the OS window system. Here's an example done with SFML: https://github.com/mickelson/sfml-pi The readme details some of the setups steps required. If there's direct buffer support, it could be ported to pi and other embedded hardware like the jz4770 (rg350 handheld) and more |
Ouzel engine already supports Raspberry Pi. It is even mentioned in the Readme. |
So it has direct buffer support? You seemed unsure at first. I just want to be sure.
…On Mon, Sep 21, 2020, 10:23 PM Elviss Strazdins ***@***.***> wrote:
Ouzel engine already supports Raspberry Pi. It is even mentioned in the
Readme.
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Does this engine have or plan to have KDA Direct buffer support like SDL2 has? KDA support would allow our games to be ported to embedded systems that lack window system support (like X window system support in ubuntu)
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