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Switch to ImageMagick for cover art scaling. Create build scripts for all relevant platforms. #48

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einsteinx2 opened this issue May 9, 2013 · 7 comments
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@einsteinx2
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I've got it mostly figured out. Have build scripts for 32 and 64 bit linux (though I want to modify them to allow building both from a 64bit box if possible) and working on finishing up the universal os x build script. For Windows, we may be able to use the ImageMagick provided DLLs, have to test.

@ghost ghost assigned einsteinx2 May 9, 2013
@einsteinx2
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Got the OS X build script working! Builds a self contained 32 and 64bit dylib, with no need for all the other dylibs, and now it's no longer necessary to start WaveBox with DYLD_LIBRARY_PATH=. anymore.

@einsteinx2
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Working on improving the linux build scripts now. Also in the future we may want to look into FatELF (https://icculus.org/fatelf/) to have "universal" .so files, to allow for a single rpm/deb for 32 and 64bit systems.

@einsteinx2
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Cleaned up the 32bit linux script and it now runs on 64bit linux and cross compiles, so no need to setup a 32bit vm or anything.

@einsteinx2
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Also fixed the 64bit linux build script.

Only things left now is Windows and arm linux.

@mdlayher
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Is this done now? We are using ImageMagick on Linux and Mac, and build scripts are in the repo as well.

@justindhill
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Yep, this is done.

Justin Hill

On Monday, July 22, 2013 at 4:33 PM, Matt Layher wrote:

Is this done now? We are using ImageMagick on Linux and Mac, and build scripts are in the repo as well.


Reply to this email directly or view it on GitHub (#48 (comment)).

@einsteinx2
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Not done. Still need to build for Windows and ARM.

@einsteinx2 einsteinx2 reopened this Jul 22, 2013
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