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render1v2.html
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<!DOCTYPE html>
<html>
<script id="vertex-shader1" type="x-shader/x-vertex">
attribute vec4 vPosition;
void main()
{
gl_Position = vPosition;
}
</script>
<script id="vertex-shader2" type="x-shader/x-vertex">
attribute vec4 vPosition;
attribute vec2 vTexCoord;
varying vec2 fTexCoord;
void main()
{
gl_Position = vPosition;
fTexCoord = vTexCoord;
}
</script>
<script id="fragment-shader1" type="x-shader/x-fragment">
precision mediump float;
void
main()
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
</script>
<script id="fragment-shader2" type="x-shader/x-fragment">
precision mediump float;
varying vec2 fTexCoord;
uniform sampler2D texture;
void main()
{
gl_FragColor = texture2D( texture, fTexCoord);
}
</script>
<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/initShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script type="text/javascript" src="render1v2.js"></script>
<body>
<canvas id="gl-canvas" width="512" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>