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shadedSphere3.html
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<!DOCTYPE html>
<html>
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec4 vPosition;
attribute vec4 vNormal;
varying vec4 fColor;
uniform vec4 ambientProduct, diffuseProduct, specularProduct;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
uniform vec4 lightPosition;
uniform float shininess;
uniform mat3 normalMatrix;
void
main()
{
vec3 pos = (modelViewMatrix * vPosition).xyz;
vec3 light = lightPosition.xyz;
vec3 L;
// check for directional light
if(lightPosition.w == 0.0) L = normalize(lightPosition.xyz);
else L = normalize( lightPosition.xyz - pos );
vec3 E = -normalize( pos );
vec3 H = normalize( L + E );
// Transform vertex normal into eye coordinates
vec3 N = normalize( normalMatrix*vNormal.xyz);
// Compute terms in the illumination equation
vec4 ambient = ambientProduct;
float Kd = max( dot(L, N), 0.0 );
vec4 diffuse = Kd*diffuseProduct;
float Ks = pow( max(dot(N, H), 0.0), shininess );
vec4 specular = Ks * specularProduct;
if( dot(L, N) < 0.0 ) {
specular = vec4(0.0, 0.0, 0.0, 1.0);
}
gl_Position = projectionMatrix * modelViewMatrix * vPosition;
fColor = ambient + diffuse +specular;
fColor.a = 1.0;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
varying vec4 fColor;
void
main()
{
gl_FragColor = fColor;
}
</script>
<p> </p>
<button id = "Button0">Increase R</button>
<button id = "Button1">Decrease R</button>
<p> </p>
<button id = "Button2">Increase theta</button>
<button id = "Button3">Decrease theta</button>
<button id = "Button4">Increase phi</button>
<button id = "Button5">Decrease phi</button>
<p> </p>
<button id = "Button6">Increase Subdivisions</button>
<button id = "Button7">Decrease Subdivisions</button>
<p></p>
<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/initShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script type="text/javascript" src="shadedSphere3.js"></script>
<body>
<canvas id="gl-canvas" width="512" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>