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particleDiffusion1.html
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<!DOCTYPE html>
<html>
<script id="vertex-shader1" type="x-shader/x-vertex">
attribute vec4 vPosition1;
attribute vec2 vTexCoord;
varying vec2 fTexCoord;
void main()
{
gl_Position = vPosition1;
fTexCoord = vTexCoord;
}
</script>
<script id="vertex-shader2" type="x-shader/x-vertex">
attribute vec4 vPosition2;
uniform float pointSize;
void main()
{
gl_PointSize = pointSize;
gl_Position = vPosition2;
}
</script>
<script id="fragment-shader1" type="x-shader/x-fragment">
precision mediump float;
uniform sampler2D texture;
uniform float d;
uniform float s;
varying vec2 fTexCoord;
void main()
{
float x = fTexCoord.x;
float y = fTexCoord.y;
gl_FragColor = (texture2D( texture, vec2(x+d, y))
+texture2D( texture, vec2(x, y+d))
+texture2D( texture, vec2(x-d, y))
+texture2D( texture, vec2(x, y-d)))/s;
}
</script>
<script id="fragment-shader2" type="x-shader/x-fragment">
precision mediump float;
uniform vec4 color;
void
main()
{
gl_FragColor = color;
}
</script>
<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/initShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script type="text/javascript" src="particleDiffusion1.js"></script>
<body>
<canvas id="gl-canvas" width="1024" height="1024">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>