All notable changes to this project will be documented in this file
- Adding swift news to mentioned section (thanks @osterbergmarcus)
- Create
skeletonDescription
print a skeleton representation of the view. - Create
SKELETON_DEBUG
environment variable, in order to print the view hierarchy when the skeleton appears.
- Add two new methods to
SkeletonFlowDelegate
protocol. Now you can know when the skeleton did show and when it did hide. Recursive
protocol
- Solved issue #86 (thanks @reececomo)
- Default values customizables. Now you can set the default values of Skeleton appearance.(thanks @reececomo)
- Solved issue #41. Now, Skeleton works if UICollectionView cell's Nib is registered in code. (thanks @kjoneandrei)
- Fix typo in
SkeletonTableViewDataSource
protocol
- Now it takes in account the
UIStackView
to calculate theSkeletonLayer
bounds (thanks @giantramen)
- Rebranding
- Solved issue #23. Problem with UIStackView. (thanks @giantramen)
- You can set the corner radius multiline elements (thanks @B4V4-G)
- Save view state when skeleton appears and recovery when it is hidden (@juanpe)
- Solved issue #51. Support inspectable properties when using Carthage. (thanks @eduardbosch)
- Now
SkeletonView
is tvOS compatible! 🎉. (thanks @mihai8804858)
- Solved issue #46. It crashes the application when tap on it, didSelect called and crash.
- Now yes, solved issue #39
- Now
SkeletonView
supports UICollectionViews! 🎉. (thanks @Renatdz)
- Solved issue #39. Gradient animation did not work when app becomes active.
- Now you can use table views with resizable cells.
- You can set the filling percent of the last line in multiline elements (thanks @jontelang!)
- Solved issue #14. You could edit text views with skeleton active.
- Create
SkeletonAnimationBuilder
, to facilitate the creation of layer animations.GradientDirection
enum.
- Change some private keywords, to be Swift 3 compatible
- It was not removing the skeleton layer
- First release