LaunchDarkly is a feature management platform that serves over 100 billion feature flags daily to help teams build better software, faster. Get started using LaunchDarkly today!
This version of the LaunchDarkly SDK has been tested with iOS 12 and across mobile, desktop, watch, and tv devices.
LaunchDarkly supports multiple methods for installing the library in a project. Once installed, head over to the SDK documentation for complete instructions on getting started with using the SDK.
CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like LaunchDarkly in your projects. You can install it with the following command:
$ gem install cocoapods
To integrate LaunchDarkly into your Xcode project using CocoaPods, specify it in your Podfile
:
target 'TargetName' do
platform :ios, '8.0'
pod 'LaunchDarkly', '~> 3.0.4'
end
Then, run the following command from the project directory that contains the podfile:
$ pod install
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate LaunchDarkly into your Xcode project using Carthage, specify it in your Cartfile
:
github "launchdarkly/ios-client" "3.0.4"
Run carthage update
to build the framework. Optionally, specify the --platform
to build only the frameworks that support your platform(s).
Drag the built Darkly.framework
from your platform's Carthage/Build folder into your Xcode project under Embedded Binaries. For non-iOS frameworks the framework includes the platform, e.g. Darkly_tvOS.framework
Follow the instructions at Getting Started to finish the setup. Your app may not build until you add the run script phase to copy-frameworks
to your target(s).
- On the root folder of the project, git clone the following two repositiories.
git clone https://github.com/launchdarkly/ios-client
git clone https://github.com/launchdarkly/ios-eventsource
- Go to the
ios-eventsource
folder.
- If CocoaPods is installed on your system, do the following:
- run
pod deintegrate
. - Open
LDEventSource.workspace
. - Delete
Pods.xcodeproj
in the Project Navigator. - Close
LDEventSource.workspace
. - Delete
Podfile
andPodfile.lock
from theios-eventsource
folder.
- run
- If CocoaPods is not installed on your system, do the following:
- Delete
DarklyEventSource.podspec
,Podfile
,Podfile.lock
and the entirePods
folder. - Open
LDEventSource.xcodeproj
. - Delete the
Pods
group in the Project Navigator. - Open the
Frameworks
group in the Project Navigator. - Remove any
Pods
frameworks or static libraries from the group. - Select
DarklyEventSource
in the Project Navigator. - Select
DarklyEventSource-iOS
in the Targets pane. - Select the General tab.
- Remove any
Pods
framework fromLinked Frameworks and Libraries
. - Repeat for each target, including
DarklyEventSourceTests
. - Select the Build Phases tab.
- Remove
[CP] Check Pods Manifest.lock
. - Repeat for each target.
- Close
LDEventSource.xcodeproj
.
- Delete
- Go to the
ios-client
folder.
- If CocoaPods is installed on your system, do the following:
- run
pod deintegrate
. - Open
Darkly.workspace
. - Delete
Pods.xcodeproj
in the Project Navigator. - Close
Darkly.workspace
. - Delete
Podfile
andPodfile.lock
from theios-client
folder.
- run
- If CocoaPods is not installed, do the following:
- Delete
LaunchDarkly.podspec
,Podfile
,Podfile.lock
and the entirePods
folder. - Open
Darkly.xcodeproj
. - Delete the
Pods
group in the Project Navigator. - Open the
Frameworks
group in the Project Navigator. - Remove any
Pods
frameworks or static libraries from the group. - Select
Darkly
in the Project Navigator. - Select
Darkly_iOS
in the Targets pane. - Select the General tab.
- Remove any
Pods
framework fromLinked Frameworks and Libraries
. - Repeat for each target.
- Select the Build Phases tab.
- Remove
[CP] Check Pods Manifest.lock
. - Repeat for each target, including
DarklyTests
.
- Delete
- Go to the
ios-client
. - Remove
Cartfile
,Cartfile.resolved
, and the entireCarthage
folder. - Open
Darkly.xcodeproj
if needed. - Remove
CarthageFrameworks
in the Project Navigator. - Open
Frameworks
in the Project Navigator. - Remove all
DarklyEventSource.framework
references. - Close
Darkly.xcodeproj
.
NOTE: If you want to install LaunchDarkly without using frameworks see Install LaunchDarkly without frameworks below.
11. Create a Frameworks
folder at the root of your project.
12. For each supported platform, create a sub-folder with the platform title inside of Frameworks
.
13. Build DarklyEventSource.framework
- Open
LDEventsource.xcodeproj
. - Select the scheme for your app's platform.
- Select the target device.
- Build.
- Open
Products
in the Project Navigator. - Ctrl-Click the
DarklyEventSource.framework
file just built. Note that DarklyEventSource does not include the platform in the framework name. Ensure the selected framework is for the correct platform. - Select
Show in Finder
. - Copy the
DarklyEventSource.framework
into theFrameworks
sub-folder for the platform. - Repeat for each supported platform.
- Close
LDEventsource.xcodeproj
.
- Build
Darkly.framework
- Open
Darkly.xcodeproj
. - Select
Darkly
project in the Project Navigator. - Select the target for your app's platform.
- Select the General tab.
- From the Frameworks folder created previously, drag the
DarklyEventSource.framework
for the matching platform intoLinked Frameworks and Libraries
. - Open the Build Settings tab.
- Open
Framework Search Paths
. - Add the path to the Frameworks sub-folder for the selected platform.
- Build.
- Open
Products
in the Project Navigator. - Ctrl-Click the
Darkly.framework
file just built. For non-ios platforms, the framework name includes the platform, e.g.Darkly_macOS.framework
. - Select
Show in Finder
. - Copy the
Darkly.framework
orDarkly_<platform>.framework
into theFrameworks
sub-folder for the platform. - Repeat for each supported platform.
- Close
Darkly.xcodeproj
.
- Add the frameworks to your project
- Open your project.
- Select your project in the Project Navigator.
- Select the target for your app's platform.
- Select the General tab.
- From the Frameworks folder created at step 11, drag the
DarklyEventSource.framework
andDarkly.framework
orDarkly_<platform>.framework
for the matching platform intoLinked Frameworks and Libraries
. - Remove the frameworks just added from
Linked Frameworks and Libraries
. The frameworks should remain visible in theFrameworks
group in the Project Navigator. - Add the frameworks to the
Embedded Binaries
. - Repeat for each target that uses LaunchDarkly.
- Close your project.
- Go to Final setup instructions below.
- Open your app's
.xcodeproj
or.xcworkspace
in XCode, whichever you normally use. - Add 2 sub-projects to your project for
Darkly
andDarklyEventSource
. These should be added hierarchically, with your project as the outermost project,Darkly
nested inside your project, andDarklyEventSource
nested inside ofDarkly
. Before you begin, make sure Xcode does not haveDarkly
orDarklyEventSource
open in any window.
- Ctrl-click your project in the Project Navigator.
- Select
Add Files to "<yourProjectName>"...
. - Navigate to the
ios-client
folder. - Select
Darkly.xcodeproj
. Make sure it is the project file, not the workspace file. You should now seeDarkly.xcodeproj
nested inside your project. - Ctrl-click
Darkly.xcodeproj
in the Project Navigator. - Select
Add Files to "Darkly.xcodeproj"...
. - Navigate to the
ios-eventsource
folder. - Select
LDEventSource.xcodeproj
. Make sure it is the project file, not the workspace file. You should now seeLDEventSource.xcodeproj
nested inside theDarkly
project.
- Add
Darkly
to your project.
- Select your project in the Project Navigator
- Select your target in the Targets pane.
- Select the
Build Phases
tab. - Open
Target Dependencies
. - Add the platform specific
Darkly_<platform>
from theDarkly
project. - Repeat for each target that uses LaunchDarkly.
- Add
DarklyEventSource
to theDarkly
project.
- Select the
Darkly
project in the Project Navigator - Select your platform's target in the Targets pane.
- Select the
Build Phases
tab. - Open
Target Dependencies
. - Add the platform specific
DarklyEventSource_<platform>
from theDarklyEventSource
project. - Repeat for each platform target that uses LaunchDarkly.
- Go to Final setup instructions below.
- Import the SDK into your code.
- For Objective-C applications, add
@import Darkly;
or@import Darkly_<platform>;
to the source file that references LD classes. - For Swift applications, add
@import Darkly;
orimport Darkly_<platform>;
to your app's Bridging-Header. If LaunchDarkly is the first Objective-C code in your app, follow Apple's instructions for creating a Bridging Header and then add the import to it.
- Delete derived data for your project.
- Clean the Build Folder for your project.
- Build your app for each target. If it fails, you may have skipped one of the steps above. Verify you have chosen the appropriate platform in each step.
- Run your app. If the app crashes, it is likely that either the incorrect platform was installed, or the
Darkly
orDarklyEventSource
dependencies were incorrectly added.
Check out our documentation for in-depth instructions on configuring and using LaunchDarkly. You can also head straight to the complete reference guide for this SDK.
We run integration tests for all our SDKs using a centralized test harness. This approach gives us the ability to test for consistency across SDKs, as well as test networking behavior in a long-running application. These tests cover each method in the SDK, and verify that event sending, flag evaluation, stream reconnection, and other aspects of the SDK all behave correctly.
We encourage pull requests and other contributions from the community. Check out our contributing guidelines for instructions on how to contribute to this SDK.
- LaunchDarkly is a continuous delivery platform that provides feature flags as a service and allows developers to iterate quickly and safely. We allow you to easily flag your features and manage them from the LaunchDarkly dashboard. With LaunchDarkly, you can:
- Roll out a new feature to a subset of your users (like a group of users who opt-in to a beta tester group), gathering feedback and bug reports from real-world use cases.
- Gradually roll out a feature to an increasing percentage of users, and track the effect that the feature has on key metrics (for instance, how likely is a user to complete a purchase if they have feature A versus feature B?).
- Turn off a feature that you realize is causing performance problems in production, without needing to re-deploy, or even restart the application with a changed configuration file.
- Grant access to certain features based on user attributes, like payment plan (eg: users on the ‘gold’ plan get access to more features than users in the ‘silver’ plan). Disable parts of your application to facilitate maintenance, without taking everything offline.
- LaunchDarkly provides feature flag SDKs for a wide variety of languages and technologies. Check out our documentation for a complete list.
- Explore LaunchDarkly
- launchdarkly.com for more information
- docs.launchdarkly.com for our documentation and SDK reference guides
- apidocs.launchdarkly.com for our API documentation
- blog.launchdarkly.com for the latest product updates
- Feature Flagging Guide for best practices and strategies