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notes
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fighter methods
start-KAMMHUBER:
Fighters are deployed to cover targets that seem threatened.
KAMMHUBER-TAMEBOAR:
Fighters are deployed to /Himmelbett/ zones and other sited Würzburgs.
TAMEBOAR-end:
Nightfighters are deployed to where the bomber stream is headed and subsequently rely on airborne radar. Dayfighters use Wild Boar (cover targets that seem threatened).
idea - achievements
Certain things, when achieved, have a propaganda value, and can consequently be used to argue for more bombers. For instance: the first hundred-bomber raid; the first thousand-bomber raid; the first bombload to fall on the German mainland; the first bombload to fall on Berlin; the first target to be destroyed; the first city to be destroyed. Each of these achievements should trigger an increase in the budget.
idea: running costs (ties in to e.g. squadrons&bases, the latter would cost some amount to build too)
According to Bomber Squadron At War, it cost £3,000/week just to feed everyone at RAF Ludford Magna. Building the station cost £800,000.
idea: marks. Mods that are only applied to new production. Stirling III: no more Exactor, ceiling up by 2,300ft to 16,700ft (service ceiling 18,500ft); reached service Jan '43, first ops Feb. Later we can maybe use this machinery to gradually apply mods like self-sealing or bombsight across the fleet (a bit like navaids?) instead of our current monkeying with dates.
idea: airframes have a limited life, eventually they are too clapped-out even for OTU/HCU and are struck off charge. Since we seem to end up with quite a surplus of a/c over crews.
"Oboe, the subject of research since June, was still under development and would not be ready until late 1942 at the earliest" - The Crucible Of War
ICLASS_RAIL production is currently pretty irrelevant 'cos it never runs out. We could make it control how fast other targets repair, instead. Minelaying, as another transport-affecting thing, could have the same effect.