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We need an inventory system so you can pick up printers/weapons/entities that drop when you die.
I would ideally like this to be apart of the "Hands". This is just to keep things consistent
So when you right click an entity (When not holding anything) it will stow the entity, playing a sound.
Then potentially when you right click the ground, it drops whatever you're holding, probably first in, last out, limited to 5 or so entities.
There should be some UI component to indicate what you're holding/capacity left.
This is just an idea, feel free to explore alternatives (Make sure you get general approval before implementing).
The text was updated successfully, but these errors were encountered:
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We need an inventory system so you can pick up printers/weapons/entities that drop when you die.
I would ideally like this to be apart of the "Hands". This is just to keep things consistent
So when you right click an entity (When not holding anything) it will stow the entity, playing a sound.
Then potentially when you right click the ground, it drops whatever you're holding, probably first in, last out, limited to 5 or so entities.
There should be some UI component to indicate what you're holding/capacity left.
This is just an idea, feel free to explore alternatives (Make sure you get general approval before implementing).
The text was updated successfully, but these errors were encountered: