From d8ac61f71afb8ba3c44702c202bb7c44a5eb569d Mon Sep 17 00:00:00 2001 From: Deyan Dobromirov Date: Mon, 15 Apr 2024 14:46:09 +0300 Subject: [PATCH] Updated: Point parameterization is not mandatory --- data/trackassembly/set/z_autorun_[trackassembly].txt | 8 ++++---- lua/autorun/trackassembly_init.lua | 2 +- lua/autorun/z_autorun_[shinji85_s_rails].lua | 8 ++++---- 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/data/trackassembly/set/z_autorun_[trackassembly].txt b/data/trackassembly/set/z_autorun_[trackassembly].txt index 546e3d63..472f819a 100644 --- a/data/trackassembly/set/z_autorun_[trackassembly].txt +++ b/data/trackassembly/set/z_autorun_[trackassembly].txt @@ -228,15 +228,15 @@ myExportCategory(myCategory) * a given model key. Disabling this, makes it use the the index of the current line. * Use that to swap the active points around by only moving the desired row up or down. * For the example table definition below, the line ID in the database will be the same. - * POINT > This is the local position vector that TA searches and selects the related ORIGIN for. + * POINT > This is the location vector that TA searches and selects the related ORIGIN for. * An empty string is treated as taking the ORIGIN when assuming player traces can hit the origin * Disabling via /#/ makes it take the ORIGIN. Used to disable a point but keep original data - * You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory + * You can also fill it with attachment event /!/ followed by your attachment name. * ORIGIN > This is the origin relative to which the next track piece position is calculated - * An empty string is treated as {0,0,0} local. Disabling via /#/ also makes it use {0,0,0} local + * An empty string is treated as {0,0,0}. Disabling via /#/ also makes it use {0,0,0} * You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory * ANGLE > This is the angle relative to which the forward and up vectors are calculated. - * An empty string is treated as {0,0,0} local. Disabling via /#/ also makes it use {0,0,0} local + * An empty string is treated as {0,0,0}. Disabling via /#/ also makes it use {0,0,0} * You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory * CLASS > This string is populated up when your entity class is not /prop_physics/ but something else * used by ents.Create of the gmod ents API library. Keep this empty if your stuff is a normal prop. diff --git a/lua/autorun/trackassembly_init.lua b/lua/autorun/trackassembly_init.lua index fd351ccf..60c65122 100644 --- a/lua/autorun/trackassembly_init.lua +++ b/lua/autorun/trackassembly_init.lua @@ -84,7 +84,7 @@ local asmlib = trackasmlib; if(not asmlib) then -- Module present ------------ CONFIGURE ASMLIB ------------ asmlib.InitBase("track","assembly") -asmlib.SetOpVar("TOOL_VERSION","8.762") +asmlib.SetOpVar("TOOL_VERSION","8.763") ------------ CONFIGURE GLOBAL INIT OPVARS ------------ diff --git a/lua/autorun/z_autorun_[shinji85_s_rails].lua b/lua/autorun/z_autorun_[shinji85_s_rails].lua index bcd1b741..3091aded 100644 --- a/lua/autorun/z_autorun_[shinji85_s_rails].lua +++ b/lua/autorun/z_autorun_[shinji85_s_rails].lua @@ -223,15 +223,15 @@ myExportCategory(myCategory) * a given model key. Disabling this, makes it use the the index of the current line. * Use that to swap the active points around by only moving the desired row up or down. * For the example table definition below, the line ID in the database will be the same. - * POINT > This is the local position vector that TA searches and selects the related ORIGIN for. + * POINT > This is the location vector that TA searches and selects the related ORIGIN for. * An empty string is treated as taking the ORIGIN when assuming player traces can hit the origin * Disabling via /#/ makes it take the ORIGIN. Used to disable a point but keep original data - * You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory + * You can also fill it with attachment event /!/ followed by your attachment name. * ORIGIN > This is the origin relative to which the next track piece position is calculated - * An empty string is treated as {0,0,0} local. Disabling via /#/ also makes it use {0,0,0} local + * An empty string is treated as {0,0,0}. Disabling via /#/ also makes it use {0,0,0} * You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory * ANGLE > This is the angle relative to which the forward and up vectors are calculated. - * An empty string is treated as {0,0,0} local. Disabling via /#/ also makes it use {0,0,0} local + * An empty string is treated as {0,0,0}. Disabling via /#/ also makes it use {0,0,0} * You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory * CLASS > This string is populated up when your entity class is not /prop_physics/ but something else * used by ents.Create of the gmod ents API library. Keep this empty if your stuff is a normal prop.