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Beam divider
Deyan Dobromirov edited this page Aug 30, 2021
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This scripted entity is designed to divide a laser beam to pass-trough and reflected.
The entity will be turned on whenever the input beam hits it. If there is no beam present, this means the input beam is not in sync with the surface normal vector of the divider. If the vectors are in sync when the input beam hits the proper surface of the divider entity.
The output beam behavior and visuals ( texture, sounds, color, flags etc. ) will be taken from the beam source entity from the current hit report. The divider can process recursively many beams at the same time.
This entity has only one input that is the normal local vector and two outputs.