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Beam divider
Deyan Dobromirov edited this page Aug 30, 2021
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This scripted entity is designed to divide a laser beam to pass-trough and reflected.
The entity will be turned on whenever the input beam hit normal vector is in sync with the entity normal vector.
The output beam behavior and visuals ( texture, sounds, color, flags etc. ) will be taken from the beam source entity from the current hit report. The divider can process recursively many beams at the same time.
This entity has only outputs, which means that you can only read them.