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Beam divider

Deyan Dobromirov edited this page Aug 30, 2021 · 5 revisions

Description

This scripted entity is designed to divide a laser beam to pass-trough and reflected.

divider

Turning the entity ON / OFF

The entity will be turned on whenever the input beam hit normal vector is in sync with the entity normal vector.

Calculating output beam

The output beam behavior and visuals ( texture, sounds, color, flags etc. ) will be taken from the beam source entity from the current hit report. The divider can process recursively many beams at the same time.

Wire behavior

This entity has only outputs, which means that you can only read them.

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