CMake is a multi-platform build tool that can generate build files for many different target platforms. See more info at http://www.cmake.org
CMake also allows/recommends you to do "out of source"-builds, that is, the build files are separated from your sources, so there is no need to create elaborate clean scripts to get a clean source tree, instead you simply remove your build directory.
Libwebsockets has been tested to build successfully on the following platforms with SSL support (both OpenSSL/wolfSSL):
- Windows (Visual Studio)
- Windows (MinGW)
- Linux (x86 and ARM)
- OSX
- NetBSD
The project settings used by CMake to generate the platform specific build files is called CMakeLists.txt. CMake then uses one of its "Generators" to output a Visual Studio project or Make file for instance. To see a list of the available generators for your platform, simply run the "cmake" command.
Note that by default OpenSSL will be linked, if you don't want SSL support see below on how to toggle compile options.
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Install CMake 2.8 or greater: http://cmake.org/cmake/resources/software.html (Most Unix distributions comes with a packaged version also)
-
Install OpenSSL.
-
Generate the build files (default is Make files):
$ cd /path/to/src $ mkdir build $ cd build $ cmake ..
(NOTE: The
build/`` directory can have any name and be located anywhere on your filesystem, and that the argument
..` given to cmake is simply the source directory of libwebsockets containing the CMakeLists.txt project file. All examples in this file assumes you use "..")NOTE2: A common option you may want to give is to set the install path, same as --prefix= with autotools. It defaults to /usr/local. You can do this by, eg
$ cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
NOTE3: On machines that want libraries in lib64, you can also add the following to the cmake line
-DLIB_SUFFIX=64
NOTE4: If you are building against a non-distro OpenSSL (eg, in order to get access to ALPN support only in newer OpenSSL versions) the nice way to express that in one cmake command is eg,
$ cmake .. -DOPENSSL_ROOT_DIR=/usr/local/ssl \ -DCMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE=/usr/local/ssl \ -DLWS_WITH_HTTP2=1
When you run the test apps using non-distro SSL, you have to force them to use your libs, not the distro ones
$ LD_LIBRARY_PATH=/usr/local/ssl/lib libwebsockets-test-server --ssl
-
Finally you can build using the generated Makefile:
$ make
When changing cmake options, for some reason the only way to get it to see the changes sometimes is delete the contents of your build directory and do the cmake from scratch.
-
Install CMake 2.6 or greater: http://cmake.org/cmake/resources/software.html
-
Install OpenSSL binaries. http://www.openssl.org/related/binaries.html
(NOTE: Preferably in the default location to make it easier for CMake to find them)
NOTE2: Be sure that OPENSSL_CONF environment variable is defined and points at \bin\openssl.cfg
-
Generate the Visual studio project by opening the Visual Studio cmd prompt:
cd <path to src> md build cd build cmake -G "Visual Studio 10" ..
(NOTE: There is also a cmake-gui available on Windows if you prefer that)
NOTE2: See this link to find out the version number corresponding to your Visual Studio edition: http://superuser.com/a/194065
-
Now you should have a generated Visual Studio Solution in your
<path to src>/build
directory, which can be used to build.
-
Install MinGW: http://sourceforge.net/projects/mingw/files
(NOTE: Preferably in the default location C:\MinGW)
-
Fix up MinGW headers
a) Add the following lines to C:\MinGW\include\winsock2.h:
#if(_WIN32_WINNT >= 0x0600) typedef struct pollfd { SOCKET fd; SHORT events; SHORT revents; } WSAPOLLFD, *PWSAPOLLFD, FAR *LPWSAPOLLFD; WINSOCK_API_LINKAGE int WSAAPI WSAPoll(LPWSAPOLLFD fdArray, ULONG fds, INT timeout); #endif // (_WIN32_WINNT >= 0x0600)
b) Create C:\MinGW\include\mstcpip.h and copy and paste the content from following link into it:
http://wine-unstable.sourcearchive.com/documentation/1.1.32/mstcpip_8h-source.html
-
Install CMake 2.6 or greater: http://cmake.org/cmake/resources/software.html
-
Install OpenSSL binaries. http://www.openssl.org/related/binaries.html
(NOTE: Preferably in the default location to make it easier for CMake to find them)
NOTE2: Be sure that OPENSSL_CONF environment variable is defined and points at \bin\openssl.cfg
-
Generate the build files (default is Make files) using MSYS shell:
$ cd /drive/path/to/src $ mkdir build $ cd build $ cmake -G "MSYS Makefiles" -DCMAKE_INSTALL_PREFIX=C:/MinGW ..
(NOTE: The
build/`` directory can have any name and be located anywhere on your filesystem, and that the argument
..` given to cmake is simply the source directory of libwebsockets containing the CMakeLists.txt project file. All examples in this file assumes you use "..")NOTE2: To generate build files allowing to create libwebsockets binaries with debug information set the CMAKE_BUILD_TYPE flag to DEBUG:
$ cmake -G "MSYS Makefiles" -DCMAKE_INSTALL_PREFIX=C:/MinGW -DCMAKE_BUILD_TYPE=DEBUG ..
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Finally you can build using the generated Makefile and get the results deployed into your MinGW installation:
$ make $ make install
To set compile time flags you can either use one of the CMake gui applications or do it via command line.
To list avaialable options (ommit the H if you don't want the help text):
cmake -LH ..
Then to set an option and build (for example turn off SSL support):
cmake -DLWS_WITH_SSL=0 ..
or cmake -DLWS_WITH_SSL:BOOL=OFF ..
MBED3 is a non-posix embedded OS targeted on Cortex M class chips.
It's quite unlike any other Posixy platform since the OS is linked statically in with lws to form one binary.
At the minute server-only is supported and due to bugs in mbed3 network support, the port is of alpha quality. However it can serve the test html, favicon.ico and logo png and may be able to make ws connections. The binary for that including the OS, test app, lws and all the assets is only 117KB.
- Today mbed3 only properly works on FRDM K64F $35 Freescale Dev Board with 1MB Flash, 256KB SRAM and Ethernet.
-
Get a working mbed3 environment with arm-none-eabi-cs toolchain (available in Fedora, Ubuntu and other distros)
-
Confirm you can build things using yotta by following the getting started guide here
https://docs.mbed.com/docs/getting-started-mbed-os/en/latest/
git clone https://github.com/warmcat/lws-test-server
and cd into it
-
mkdir -p yotta_modules ; cd yotta_modules
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git clone https://github.com/warmcat/libwebsockets ; mv libwebsockets websockets ; cd ..
-
yotta target frdm-k64f-gcc
-
yotta install
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yotta build
If you have a curses-enabled build you simply type: (not all packages include this, my debian install does not for example).
ccmake
On windows CMake comes with a gui application: Start -> Programs -> CMake -> CMake (cmake-gui)
wolfSSL/CyaSSL is a lightweight SSL library targeted at embedded systems: https://www.wolfssl.com/wolfSSL/Products-wolfssl.html
It contains a OpenSSL compatibility layer which makes it possible to pretty much link to it instead of OpenSSL, giving a much smaller footprint.
NOTE: wolfssl needs to be compiled using the --enable-opensslextra
flag for
this to work.
cmake .. -DLWS_USE_WOLFSSL=1 \
-DLWS_WOLFSSL_INCLUDE_DIRS=/path/to/wolfssl \
-DLWS_WOLFSSL_LIBRARIES=/path/to/wolfssl/wolfssl.a ..
NOTE: On windows use the .lib file extension for LWS_WOLFSSL_LIBRARIES
instead.
cmake .. -DLWS_USE_CYASSL=1 \
-DLWS_CYASSL_INCLUDE_DIRS=/path/to/cyassl \
-DLWS_CYASSL_LIBRARIES=/path/to/wolfssl/cyassl.a ..
NOTE: On windows use the .lib file extension for LWS_CYASSL_LIBRARIES
instead.
You must have built and be running lws against a version of openssl that has ALPN / NPN. Most distros still have older versions. You'll know it's right by seeing
lwsts[4752]: Compiled with OpenSSL support
lwsts[4752]: Using SSL mode
lwsts[4752]: HTTP2 / ALPN enabled
at lws startup.
For non-SSL HTTP2.0 upgrade
$ nghttp -nvasu http://localhost:7681/test.htm
For SSL / ALPN HTTP2.0 upgrade
$ nghttp -nvas https://localhost:7681/test.html
To enable cross-compiling libwebsockets using CMake you need to create a "Toolchain file" that you supply to CMake when generating your build files. CMake will then use the cross compilers and build paths specified in this file to look for dependencies and such.
Libwebsockets includes an example toolchain file cross-arm-linux-gnueabihf.cmake you can use as a starting point.
The commandline to configure for cross with this would look like
$ cmake .. -DCMAKE_INSTALL_PREFIX:PATH=/usr \
-DCMAKE_TOOLCHAIN_FILE=../cross-arm-linux-gnueabihf.cmake \
-DWITHOUT_EXTENSIONS=1 -DWITH_SSL=0
The example shows how to build with no external cross lib dependencies, you need to provide the cross libraries otherwise.
NOTE: start from an EMPTY build directory if you had a non-cross build in there before the settings will be cached and your changes ignored.
Additional information on cross compilation with CMake: http://www.vtk.org/Wiki/CMake_Cross_Compiling
Embedded server-only configuration without extensions (ie, no compression on websocket connections), but with full v13 websocket features and http server, built on ARM Cortex-A9:
Update at 8dac94d (2013-02-18)
$ ./configure --without-client --without-extensions --disable-debug --without-daemonize
Context Creation, 1024 fd limit[2]: 16720 (includes 12 bytes per fd)
Per-connection [3]: 72 bytes, +1328 during headers
.text .rodata .data .bss
11512 2784 288 4
This shows the impact of the major configuration with/without options at 13ba5bbc633ea962d46d using Ubuntu ARM on a PandaBoard ES.
These are accounting for static allocations from the library elf, there are additional dynamic allocations via malloc. These are a bit old now but give the right idea for relative "expense" of features.
Static allocations, ARM9
.text | .rodata | .data | .bss | |
---|---|---|---|---|
All (no without) | 35024 | 9940 | 336 | 4104 |
without client | 25684 | 7144 | 336 | 4104 |
without client, exts | 21652 | 6288 | 288 | 4104 |
without client, exts, debug[1] | 19756 | 3768 | 288 | 4104 |
without server | 30304 | 8160 | 336 | 4104 |
without server, exts | 25382 | 7204 | 288 | 4104 |
without server, exts, debug[1] | 23712 | 4256 | 288 | 4104 |
[1] --disable-debug
only removes messages below lwsl_notice
. Since that is
the default logging level the impact is not noticeable, error, warn and notice
logs are all still there.
[2] 1024
fd per process is the default limit (set by ulimit) in at least Fedora
and Ubuntu. You can make significant savings tailoring this to actual expected
peak fds, ie, at a limit of 20
, context creation allocation reduces to 4432 + 240 = 4672
)
[3] known header content is freed after connection establishment