From 22db9ada7fb5e477290dab118183a261593bf992 Mon Sep 17 00:00:00 2001 From: Simon Berger Date: Sun, 6 Oct 2024 01:58:59 +0200 Subject: [PATCH 1/2] add spider logic --- prefabs/spider.tscn | 653 +++++++++++++++++++++++--------------------- scripts/spider.gd | 42 +++ 2 files changed, 380 insertions(+), 315 deletions(-) create mode 100644 scripts/spider.gd diff --git a/prefabs/spider.tscn b/prefabs/spider.tscn index e1c0e26..9fe487b 100644 --- a/prefabs/spider.tscn +++ b/prefabs/spider.tscn @@ -1,5 +1,6 @@ -[gd_scene load_steps=13 format=4 uid="uid://b66obpqn0c0k6"] +[gd_scene load_steps=16 format=4 uid="uid://b66obpqn0c0k6"] +[ext_resource type="Script" path="res://scripts/spider.gd" id="1_byrag"] [ext_resource type="Texture2D" uid="uid://dhb71l803j3e5" path="res://assets/hi-fi-spider/textures/Default_baseColor.jpeg" id="1_vcy57"] [ext_resource type="Texture2D" uid="uid://ch6tlsw68b3ww" path="res://assets/hi-fi-spider/textures/Default_metallicRoughness.png" id="2_ib5ma"] [ext_resource type="Texture2D" uid="uid://dsmwmvvivwnxl" path="res://assets/hi-fi-spider/textures/Default_normal.jpeg" id="3_ttixf"] @@ -315,1064 +316,1064 @@ _surfaces = [{ }] blend_shape_mode = 0 -[sub_resource type="Animation" id="Animation_88te3"] -resource_name = "walk cycle" +[sub_resource type="Animation" id="Animation_e5m53"] +resource_name = "CircleAction" length = 0.666667 -loop_mode = 1 tracks/0/type = "position_3d" tracks/0/imported = true tracks/0/enabled = true -tracks/0/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:IKMove.M_72_11") +tracks/0/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/Circle_84_90") tracks/0/interp = 1 tracks/0/loop_wrap = true -tracks/0/keys = PackedFloat32Array(0, 1, 0.0128268, 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3.76284, -6.92619) tracks/2/type = "rotation_3d" tracks/2/imported = true tracks/2/enabled = true -tracks/2/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:abdomen.M_2_13") +tracks/2/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:IKMove.M_72_11") tracks/2/interp = 1 tracks/2/loop_wrap = true -tracks/2/keys = PackedFloat32Array(0, 1, -0.981333, -6.9095e-08, -3.50539e-07, 0.192317, 0.0333333, 1, -0.982154, -0.0017387, -0.000302773, 0.18807, 0.0666667, 1, -0.983487, -0.0052972, -0.000935582, 0.180901, 0.1, 1, -0.983474, -0.0072509, -0.00131841, 0.180899, 0.133333, 1, -0.982121, -0.00822057, -0.00157282, 0.188064, 0.2, 1, -0.982122, -0.00811144, 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(model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:LegIII_coxa.L_9_14") +tracks/3/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:abdomen.M_2_13") tracks/3/interp = 1 tracks/3/loop_wrap = true -tracks/3/keys = PackedFloat32Array(0, 1, -0.571947, -0.287601, -0.430087, 0.636544, 0.0333333, 1, -0.573667, -0.284943, -0.431521, 0.635219, 0.0666667, 1, -0.576778, -0.279872, -0.440856, 0.628208, 0.1, 1, -0.578358, -0.277574, -0.450007, 0.621247, 0.166667, 1, -0.579891, -0.277273, -0.468683, 0.605956, 0.2, 1, -0.583517, -0.266574, -0.456702, 0.616336, 0.233333, 1, -0.588392, -0.255063, -0.436264, 0.631199, 0.266667, 1, -0.590225, -0.259144, -0.421679, 0.637703, 0.3, 1, -0.587058, -0.282555, -0.413976, 0.635727, 0.333333, 1, -0.581771, -0.302214, 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+tracks/4/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:LegIII_coxa.L_9_14") tracks/4/interp = 1 tracks/4/loop_wrap = true -tracks/4/keys = PackedFloat32Array(0, 1, 0.143724, -0.699893, 0.0387463, 0.698564, 0.0333333, 1, 0.142302, -0.699469, 0.0407779, 0.699164, 0.0666667, 1, 0.134089, -0.697475, 0.0437934, 0.702589, 0.1, 1, 0.126042, -0.695952, 0.0446731, 0.705527, 0.166667, 1, 0.109071, -0.693879, 0.0432542, 0.710468, 0.2, 1, 0.120619, -0.692756, 0.0530728, 0.70903, 0.233333, 1, 0.138636, -0.693359, 0.0651562, 0.704122, 0.266667, 1, 0.148889, -0.699015, 0.0653708, 0.696374, 0.3, 1, 0.151321, -0.71073, 0.0511276, 0.685092, 0.333333, 1, 0.149578, -0.718401, 0.0376554, 0.678313, 0.366667, 1, 0.152423, -0.716701, 0.0380495, 0.679455, 0.4, 1, 0.155105, -0.714565, 0.0394512, 0.681016, 0.433333, 1, 0.156418, 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matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:LegIII_trochanter.L_8_15") tracks/5/interp = 1 tracks/5/loop_wrap = true -tracks/5/keys = PackedFloat32Array(0, 1, 0.238442, -0.0764275, -0.04087, 0.967282, 0.0333333, 1, 0.238857, -0.075444, -0.039282, 0.967322, 0.0666667, 1, 0.236238, -0.0708078, -0.0341349, 0.968511, 0.1, 1, 0.232555, -0.0670455, -0.0299492, 0.969807, 0.166667, 1, 0.222991, -0.0609555, -0.0223875, 0.972655, 0.2, 1, 0.235263, -0.0612244, -0.0237036, 0.969712, 0.233333, 1, 0.252513, -0.0653339, -0.0267344, 0.965015, 0.266667, 1, 0.258448, -0.0753701, -0.0305148, 0.962597, 0.3, 1, 0.252181, -0.0932032, -0.0359217, 0.962511, 0.333333, 1, 0.244001, -0.104957, -0.0394714, 0.96327, 0.366667, 1, 0.244728, -0.102797, -0.0409037, 0.963259, 0.4, 1, 0.245419, -0.0999416, -0.0416369, 0.963352, 0.433333, 1, 0.246048, -0.0968022, -0.0421923, 0.963488, 0.466667, 1, 0.248236, -0.092945, -0.0424906, 0.963294, 0.5, 1, 0.249238, 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tracks/6/interp = 1 tracks/6/loop_wrap = true -tracks/6/keys = PackedFloat32Array(0, 1, -0.488325, 0.000674919, 0.147287, 0.860143, 0.0333333, 1, -0.487825, 0.00274452, 0.145192, 0.860778, 0.0666667, 1, -0.483666, 0.0100591, 0.140532, 0.863838, 0.1, 1, -0.478786, 0.0156751, 0.137267, 0.866992, 0.133333, 1, -0.47319, 0.0203069, 0.13466, 0.870371, 0.166667, 1, -0.466896, 0.0245094, 0.132244, 0.874024, 0.2, 1, -0.469508, 0.0245286, 0.130747, 0.872849, 0.233333, 1, -0.473512, 0.020334, 0.128909, 0.871066, 0.266667, 1, -0.475827, 0.00926881, 0.128347, 0.870075, 0.3, 1, -0.473487, -0.0112544, 0.128932, 0.87124, 0.333333, 1, -0.471064, -0.02534, 0.130141, 0.872078, 0.366667, 1, -0.480845, -0.0243857, 0.135372, 0.865949, 0.4, 1, -0.495449, -0.0223756, 0.141037, 0.856819, 0.433333, 1, -0.502118, -0.0196376, 0.144112, 0.852481, 0.466667, 1, -0.502199, -0.0158233, 0.145086, 0.852347, 0.5, 1, -0.500217, -0.0122823, 0.145538, 0.853493, 0.533333, 1, -0.498593, -0.00965231, 0.146232, 0.854359, 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-tracks/10/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:LegII_coxa.L_16_21") +tracks/10/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:LegIII_tarsus.L_3_20") tracks/10/interp = 1 tracks/10/loop_wrap = true -tracks/10/keys = PackedFloat32Array(0, 1, -0.405161, -0.472634, -0.311213, 0.718059, 0.0333333, 1, -0.411924, -0.464043, -0.310644, 0.720058, 0.0666667, 1, -0.422913, -0.454057, -0.314106, 0.71855, 0.1, 1, -0.432427, -0.445398, -0.317836, 0.716665, 0.133333, 1, -0.441977, -0.436689, -0.322206, 0.714242, 0.166667, 1, -0.448488, -0.42978, -0.326904, 0.712238, 0.2, 1, -0.449843, -0.42683, -0.330485, 0.711503, 0.233333, 1, -0.447307, 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matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:LegII_trochanter.L_15_22") +tracks/11/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:LegII_coxa.L_16_21") tracks/11/interp = 1 tracks/11/loop_wrap = true -tracks/11/keys = PackedFloat32Array(0, 1, 0.191236, -0.730653, 0.00463819, 0.655403, 0.0333333, 1, 0.189829, -0.727918, 0.0117835, 0.658757, 0.0666667, 1, 0.184794, -0.726387, 0.0211841, 0.661638, 0.1, 1, 0.179788, -0.725119, 0.0291158, 0.664102, 0.133333, 1, 0.173955, -0.724015, 0.036789, 0.666475, 0.166667, 1, 0.168484, -0.722827, 0.0425209, 0.668825, 0.2, 1, 0.165239, -0.72169, 0.044589, 0.670724, 0.233333, 1, 0.162683, -0.720837, 0.043482, 0.672337, 0.266667, 1, 0.157801, -0.720089, 0.0425316, 0.67436, 0.3, 1, 0.150592, 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+tracks/12/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:LegII_trochanter.L_15_22") tracks/12/interp = 1 tracks/12/loop_wrap = true -tracks/12/keys = PackedFloat32Array(0, 1, 0.206385, -0.0591675, 0.0315994, 0.976169, 0.0333333, 1, 0.20851, -0.0535704, 0.036708, 0.975862, 0.0666667, 1, 0.209835, -0.0485694, 0.0451666, 0.975485, 0.1, 1, 0.210416, -0.0442691, 0.0526856, 0.975187, 0.133333, 1, 0.21013, -0.0401388, 0.0606384, 0.974965, 0.166667, 1, 0.209687, -0.0364716, 0.0670705, 0.974783, 0.2, 1, 0.209432, -0.0339268, 0.0698935, 0.974732, 0.233333, 1, 0.208519, -0.0322485, 0.0703611, 0.974951, 0.266667, 1, 0.206584, -0.0301137, 0.0721323, 0.975302, 0.3, 1, 0.203305, -0.0277847, 0.0747711, 0.975861, 0.333333, 1, 0.199896, -0.025472, 0.0771122, 0.976446, 0.366667, 1, 0.207477, -0.0289659, 0.0739485, 0.975011, 0.4, 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matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:LegII_femur.L_14_23") tracks/13/interp = 1 tracks/13/loop_wrap = true -tracks/13/keys = PackedFloat32Array(0, 1, -0.400952, 0.0592722, 0.0919816, 0.909541, 0.0333333, 1, -0.415597, 0.0641417, 0.0980649, 0.901969, 0.0666667, 1, -0.434875, 0.0707749, 0.0993702, 0.892189, 0.1, 1, -0.452346, 0.0769637, 0.09932, 0.882947, 0.133333, 1, -0.471845, 0.0835577, 0.0981306, 0.87221, 0.166667, 1, -0.481331, 0.0891265, 0.096751, 0.866612, 0.2, 1, -0.477341, 0.0918405, 0.0972395, 0.868479, 0.233333, 1, -0.463272, 0.0926841, 0.0986588, 0.875817, 0.266667, 1, -0.447627, 0.0947493, 0.0985336, 0.88371, 0.3, 1, -0.428409, 0.0974748, 0.0972836, 0.893029, 0.366667, 1, -0.397686, 0.0961929, 0.0921634, 0.907799, 0.4, 1, -0.380987, 0.087785, 0.0859436, 0.916382, 0.433333, 1, -0.367369, 0.0782775, 0.080333, 0.923287, 0.466667, 1, -0.353304, 0.0672209, 0.0730876, 0.930223, 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NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:LegII_coxa.L_16_21") tracks/10/interp = 1 tracks/10/loop_wrap = true -tracks/10/keys = PackedFloat32Array(0, 1, 0.0818317, -0.0751226, -0.00700844, 0.993786) +tracks/10/keys = PackedFloat32Array(0, 1, -0.405161, -0.472634, -0.311213, 0.718059, 0.0333333, 1, -0.411924, -0.464043, -0.310644, 0.720058, 0.0666667, 1, -0.422913, -0.454057, -0.314106, 0.71855, 0.1, 1, -0.432427, -0.445398, -0.317836, 0.716665, 0.133333, 1, -0.441977, -0.436689, -0.322206, 0.714242, 0.166667, 1, -0.448488, -0.42978, -0.326904, 0.712238, 0.2, 1, -0.449843, -0.42683, -0.330485, 0.711503, 0.233333, 1, -0.447307, -0.42731, -0.334542, 0.710918, 0.266667, 1, -0.445318, -0.427542, -0.341633, 0.708651, 0.3, 1, -0.442749, -0.428491, -0.352064, 0.704571, 0.333333, 1, -0.439814, -0.429503, -0.361669, 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PackedFloat32Array(0, 1, -11.9408, -13.4651, -0.817445, 0.333333, 1, -11.9408, -18.4651, -0.817444, 0.366667, 1, -11.9408, -17.4957, -1.6658, 0.4, 1, -11.9407, -15.7776, -2.67195, 0.433333, 1, -11.9407, -14.1162, -2.67195, 0.466667, 1, -11.9408, -12.1465, -1.6658, 0.5, 1, -11.9408, -10.9651, -0.817445, 0.666667, 1, -11.9408, -13.4651, -0.817445) tracks/74/type = "position_3d" tracks/74/imported = true tracks/74/enabled = true -tracks/74/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/spider_armature_83_4/GLTF_created_0_5/GLTF_created_0/Skeleton3D:legIV_IKTarsus.R_80_89") +tracks/74/path = NodePath("Sketchfab_model/root/GLTF_SceneRootNode/RootNode (gltf orientation matrix)_0/RootNode (model correction matrix)_1/root_2/GLTF_SceneRootNode_3/Circle_84_90") tracks/74/interp = 1 tracks/74/loop_wrap = true -tracks/74/keys = PackedFloat32Array(0, 1, -11.9408, -13.4651, -0.817445) +tracks/74/keys = PackedFloat32Array(0, 1, 0, 0, 0) [sub_resource type="AnimationLibrary" id="AnimationLibrary_rxp7e"] _data = { @@ -1380,10 +1381,18 @@ _data = { "walk cycle": SubResource("Animation_88te3") } +[sub_resource type="CylinderShape3D" id="CylinderShape3D_2pcxq"] +height = 2.60449 +radius = 0.147476 + +[sub_resource type="SphereShape3D" id="SphereShape3D_hh5g1"] +radius = 0.0667476 + [node name="spider" type="Node3D"] +script = ExtResource("1_byrag") [node name="Sketchfab_model" type="Node3D" parent="."] -transform = Transform3D(0.017, 0, 0, 0, -0.00454305, 0.0163817, 0, -0.0163817, -0.00454305, 0, 0.005, 0) +transform = Transform3D(0.023993, 0, 0, 0, -0.00641184, 0.0231204, 0, -0.0231204, -0.00641184, 0, 0.005, 0) [node name="root" type="Node3D" parent="Sketchfab_model"] transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0) @@ -1533,7 +1542,7 @@ bones/17/parent = 16 bones/17/rest = Transform3D(0.98844, -0.137862, 0.0630837, 0.100009, 0.905622, 0.412125, -0.113947, -0.401053, 0.90894, -2.45869e-07, 2.66068, -4.17233e-07) bones/17/enabled = true bones/17/position = Vector3(-2.45869e-07, 2.66068, -4.17233e-07) -bones/17/rotation = Quaternion(-0.208493, 0.0453894, 0.0609885, 0.975064) +bones/17/rotation = Quaternion(-0.208493, 0.0453894, 0.0609885, 0.975065) bones/17/scale = Vector3(1, 1, 1) bones/18/name = "LegII_metatarsus.L_11_26" bones/18/parent = 17 @@ -1575,14 +1584,14 @@ bones/23/parent = 22 bones/23/rest = Transform3D(0.959004, -0.230015, 0.165545, 0.0916524, 0.804491, 0.586851, -0.268165, -0.547619, 0.792591, 8.9407e-07, 5.78166, 1.78814e-07) bones/23/enabled = true bones/23/position = Vector3(8.9407e-07, 5.78166, 1.78814e-07) -bones/23/rotation = Quaternion(-0.300799, 0.114996, 0.0852887, 0.942879) +bones/23/rotation = Quaternion(-0.300799, 0.114996, 0.0852888, 0.942879) bones/23/scale = Vector3(1, 1, 1) bones/24/name = "LegI_tibia.L_19_32" bones/24/parent = 23 bones/24/rest = Transform3D(0.993955, -0.0746082, 0.0805474, 0.0341804, 0.907455, 0.418756, -0.104336, -0.413472, 0.904519, -2.90573e-07, 2.5554, -1.19209e-07) bones/24/enabled = true bones/24/position = Vector3(-2.90573e-07, 2.5554, -1.19209e-07) -bones/24/rotation = Quaternion(-0.213296, 0.0473846, 0.0278819, 0.97544) +bones/24/rotation = Quaternion(-0.213296, 0.0473846, 0.0278819, 0.975439) bones/24/scale = Vector3(1, 1, 1) bones/25/name = "LegI_metatarsus.L_18_33" bones/25/parent = 24 @@ -1610,7 +1619,7 @@ bones/28/parent = 27 bones/28/rest = Transform3D(0.0997564, -0.0567891, -0.99339, -0.0542753, 0.996573, -0.0624214, 0.993531, 0.0601434, 0.0963322, -6.47269e-08, 1.4974, -2.38419e-07) bones/28/enabled = true bones/28/position = Vector3(-6.47269e-08, 1.4974, -2.38419e-07) -bones/28/rotation = Quaternion(0.0413857, -0.670911, 0.000848835, 0.740382) +bones/28/rotation = Quaternion(0.0413857, -0.670911, 0.000848836, 0.740382) bones/28/scale = Vector3(1, 1, 1) bones/29/name = "LegIV_femur.L_28_37" bones/29/parent = 28 @@ -1680,7 +1689,7 @@ bones/38/parent = 37 bones/38/rest = Transform3D(0.993955, 0.0746082, -0.0805474, -0.0341805, 0.907455, 0.418756, 0.104336, -0.413472, 0.904519, 1.08778e-06, 2.5554, 1.19209e-07) bones/38/enabled = true bones/38/position = Vector3(1.08778e-06, 2.5554, 1.19209e-07) -bones/38/rotation = Quaternion(-0.213296, -0.0473846, -0.027882, 0.97544) +bones/38/rotation = Quaternion(-0.213296, -0.0473846, -0.027882, 0.975439) bones/38/scale = Vector3(1, 1, 1) bones/39/name = "LegI_metatarsus.R_32_47" bones/39/parent = 38 @@ -1757,7 +1766,7 @@ bones/49/parent = 48 bones/49/rest = Transform3D(0.0997565, 0.0567891, 0.99339, 0.0542753, 0.996573, -0.0624214, -0.99353, 0.0601435, 0.0963324, -5.21541e-08, 1.4974, 4.47035e-08) bones/49/enabled = true bones/49/position = Vector3(-5.21541e-08, 1.4974, 4.47035e-08) -bones/49/rotation = Quaternion(0.0413857, 0.670911, -0.000848816, 0.740382) +bones/49/rotation = Quaternion(0.0413857, 0.670911, -0.000848817, 0.740382) bones/49/scale = Vector3(1, 1, 1) bones/50/name = "LegIV_femur.R_49_58" bones/50/parent = 49 @@ -2002,3 +2011,17 @@ skin = SubResource("Skin_c3k6g") libraries = { "": SubResource("AnimationLibrary_rxp7e") } + +[node name="detection_area" type="Area3D" parent="."] + +[node name="CollisionShape3D" type="CollisionShape3D" parent="detection_area"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.20411, 0) +shape = SubResource("CylinderShape3D_2pcxq") + +[node name="collision_area" type="Area3D" parent="."] + +[node name="CollisionShape3D" type="CollisionShape3D" parent="collision_area"] +shape = SubResource("SphereShape3D_hh5g1") + +[connection signal="area_entered" from="detection_area" to="." method="_on_detection_area_area_entered"] +[connection signal="area_entered" from="collision_area" to="." method="_on_collision_area_area_entered"] diff --git a/scripts/spider.gd b/scripts/spider.gd new file mode 100644 index 0000000..c667eab --- /dev/null +++ b/scripts/spider.gd @@ -0,0 +1,42 @@ +extends Node3D + +@onready +var _init_pos: Vector3 = self.global_position; +var _leap_target: Node3D = null; +var _gravity: float = 9.81; +var _speed: float = 0.0; + +func _physics_process(delta: float) -> void: + if self._leap_target == null: + self._speed += _gravity * delta; + var frame_speed = self._speed * delta; + var v: Vector3 = self._init_pos - self.global_position; + if v.length() <= frame_speed: + # reached the initial position + self.global_position = self._init_pos; + self._speed = 0.0; + else: + self.global_position += v.normalized() * frame_speed; + else: + # total distance to target + var total_dist = self._leap_target.global_position.distance_to(self._init_pos); + # current distance to target + var current_v = self._leap_target.global_position - self.global_position; + var pending_progress = current_v.length() / total_dist; + # quadratic easing to simulate gravity + var frame_speed := pow(pending_progress, 2) * _gravity * delta; + self.global_position += current_v.normalized() * frame_speed; + +func _on_detection_area_area_entered(area: Area3D) -> void: + if self._leap_target != null: + # already have a target + return; + self._leap_target = area.get_parent() as Node3D + +func _on_collision_area_area_entered(area: Area3D) -> void: + var target: Node3D = area.get_parent() as Node3D; + if target != self._leap_target: + # not the target + return; + self._leap_target = null; + # TODO: kill the target! From 76e7293be589218b2b087559b81f716307faf09b Mon Sep 17 00:00:00 2001 From: Simon Berger Date: Sun, 6 Oct 2024 01:59:18 +0200 Subject: [PATCH 2/2] add draw_path to firefly and fix some low hanging issues --- prefabs/firefly.tscn | 133 +++++++++++++++++++------------ scenes/game.tscn | 4 +- scenes/player_movement_test.tscn | 11 ++- scripts/draw_path.gd | 11 ++- 4 files changed, 102 insertions(+), 57 deletions(-) diff --git a/prefabs/firefly.tscn b/prefabs/firefly.tscn index 3223b3e..8619c16 100644 --- a/prefabs/firefly.tscn +++ b/prefabs/firefly.tscn @@ -1,8 +1,31 @@ -[gd_scene load_steps=25 format=4 uid="uid://d0a8bslojb72b"] +[gd_scene load_steps=27 format=4 uid="uid://d0a8bslojb72b"] +[ext_resource type="Script" path="res://scripts/draw_path.gd" id="1_sw5t1"] [ext_resource type="Texture2D" uid="uid://j74mnqrk84mg" path="res://assets/firefly_sculpt_sculpt/textures/Material.003_baseColor.png" id="1_vt26d"] [ext_resource type="Texture2D" uid="uid://cbif1hongtaw2" path="res://assets/firefly_sculpt_sculpt/textures/Material.001_baseColor.png" id="2_7cn4h"] +[sub_resource type="Animation" id="Animation_m8ubr"] +resource_name = "flap" +length = 0.2 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode/Extracted_Cube_000/Extracted_Cube_000_Material_0:rotation") +tracks/0/interp = 2 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.0666667, 0.133333, 0.2), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [Vector3(0, 0, 0), Vector3(0.637045, 0, 0), Vector3(0.637045, 0, 0), Vector3(0, 0, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_wwvw8"] +_data = { +"flap": SubResource("Animation_m8ubr") +} + [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jcokh"] resource_name = "Material" cull_mode = 2 @@ -296,100 +319,112 @@ _surfaces = [{ blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_wlojk") -[sub_resource type="Animation" id="Animation_m8ubr"] -resource_name = "flap" -length = 0.2 -loop_mode = 1 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("Sketchfab_model/Sculpt_fbx/Object_2/RootNode/Extracted_Cube_000/Extracted_Cube_000_Material_0:rotation") -tracks/0/interp = 2 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0, 0.0666667, 0.133333, 0.2), -"transitions": PackedFloat32Array(1, 1, 1, 1), -"update": 0, -"values": [Vector3(0, 0, 0), Vector3(0.637045, 0, 0), Vector3(0.637045, 0, 0), Vector3(0, 0, 0)] -} - -[sub_resource type="AnimationLibrary" id="AnimationLibrary_wwvw8"] -_data = { -"flap": SubResource("Animation_m8ubr") -} +[sub_resource type="SphereShape3D" id="SphereShape3D_kv6fh"] +radius = 0.1 [node name="firefly" type="Node3D"] +script = ExtResource("1_sw5t1") + +[node name="PlayerPath" type="Path3D" parent="."] -[node name="Sketchfab_model" type="Node3D" parent="."] -transform = Transform3D(0.25, 0, 0, 0, -1.09278e-08, 0.25, 0, -0.25, -1.09278e-08, 0, -0.000557914, 0.0143052) +[node name="PlayerPathFollow" type="PathFollow3D" parent="PlayerPath"] +use_model_front = true -[node name="Sculpt_fbx" type="Node3D" parent="Sketchfab_model"] +[node name="Player" type="Node3D" parent="PlayerPath/PlayerPathFollow"] + +[node name="AnimationPlayer" type="AnimationPlayer" parent="PlayerPath/PlayerPathFollow/Player"] +root_node = NodePath("../../../..") +libraries = { +"": SubResource("AnimationLibrary_wwvw8") +} +autoplay = "flap" + +[node name="model" type="Node3D" parent="PlayerPath/PlayerPathFollow/Player"] +transform = Transform3D(0.25, 0, 0, 0, -1.09279e-08, 0.25, 0, -0.25, -1.09278e-08, 0.0101153, -0.000557914, 0.0101153) + +[node name="Sculpt_fbx" type="Node3D" parent="PlayerPath/PlayerPathFollow/Player/model"] transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, -0.01, 0, 0.01, -4.37114e-10, 0, 0, 0) -[node name="Object_2" type="Node3D" parent="Sketchfab_model/Sculpt_fbx"] +[node name="Object_2" type="Node3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx"] transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0) -[node name="RootNode" type="Node3D" parent="Sketchfab_model/Sculpt_fbx/Object_2"] +[node name="RootNode" type="Node3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2"] -[node name="Extracted_Cube_000" type="Node3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode"] +[node name="Extracted_Cube_000" type="Node3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode"] transform = Transform3D(42.7767, 0, 0, 0, -5.09938e-06, 42.7767, 0, -42.7767, -5.09938e-06, 0, 0, 0) -[node name="Extracted_Cube_000_Material_0" type="MeshInstance3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode/Extracted_Cube_000"] +[node name="Extracted_Cube_000_Material_0" type="MeshInstance3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode/Extracted_Cube_000"] mesh = SubResource("ArrayMesh_gx2cy") skeleton = NodePath("") -[node name="Extracted_Cube_002" type="Node3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode"] +[node name="Extracted_Cube_002" type="Node3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode"] transform = Transform3D(42.7767, 0, 0, 0, -5.09938e-06, 42.7767, 0, -42.7767, -5.09938e-06, 0, 0, 0) -[node name="Extracted_Cube_002_Material_002_0" type="MeshInstance3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode/Extracted_Cube_002"] +[node name="Extracted_Cube_002_Material_002_0" type="MeshInstance3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode/Extracted_Cube_002"] mesh = SubResource("ArrayMesh_ibjr5") skeleton = NodePath("") -[node name="Plane" type="Node3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode"] +[node name="Plane" type="Node3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode"] transform = Transform3D(100, 0, 0, 0, -1.19209e-05, 100, 0, -100, -1.19209e-05, 0, 0, 0) -[node name="Plane_Material_002_0" type="MeshInstance3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode/Plane"] +[node name="Plane_Material_002_0" type="MeshInstance3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode/Plane"] mesh = SubResource("ArrayMesh_qio1f") skeleton = NodePath("") -[node name="Cube_001" type="Node3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode"] +[node name="Cube_001" type="Node3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode"] transform = Transform3D(100, 0, 0, 0, -1.19209e-05, 100, 0, -100, -1.19209e-05, 0, 0, 0) -[node name="Cube_001_Material_003_0" type="MeshInstance3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode/Cube_001"] +[node name="Cube_001_Material_003_0" type="MeshInstance3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode/Cube_001"] mesh = SubResource("ArrayMesh_as1dt") skeleton = NodePath("") -[node name="Sphere" type="Node3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode"] +[node name="Sphere" type="Node3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode"] transform = Transform3D(100, 0, 0, 0, -1.19209e-05, 100, 0, -100, -1.19209e-05, 0, 0, 0) -[node name="Sphere_Material_0" type="MeshInstance3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode/Sphere"] +[node name="Sphere_Material_0" type="MeshInstance3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode/Sphere"] mesh = SubResource("ArrayMesh_lcuyd") skeleton = NodePath("") -[node name="Cube" type="Node3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode"] +[node name="Cube" type="Node3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode"] transform = Transform3D(42.7767, 0, 0, 0, -5.09938e-06, 42.7767, 0, -42.7767, -5.09938e-06, 0, 0, 0) -[node name="Cube_Material_001_0" type="MeshInstance3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode/Cube"] +[node name="Cube_Material_001_0" type="MeshInstance3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode/Cube"] mesh = SubResource("ArrayMesh_favib") skeleton = NodePath("") -[node name="Cube_Material_001_02" type="MeshInstance3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode/Cube"] +[node name="Cube_Material_001_02" type="MeshInstance3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode/Cube"] mesh = SubResource("ArrayMesh_xhycm") skeleton = NodePath("") -[node name="Cube_Material_001_03" type="MeshInstance3D" parent="Sketchfab_model/Sculpt_fbx/Object_2/RootNode/Cube"] +[node name="Cube_Material_001_03" type="MeshInstance3D" parent="PlayerPath/PlayerPathFollow/Player/model/Sculpt_fbx/Object_2/RootNode/Cube"] mesh = SubResource("ArrayMesh_l58i1") skeleton = NodePath("") -[node name="AnimationPlayer" type="AnimationPlayer" parent="."] -libraries = { -"": SubResource("AnimationLibrary_wwvw8") -} -autoplay = "flap" - -[node name="OmniLight3D" type="OmniLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0297138, -0.0345997) +[node name="OmniLight3D" type="OmniLight3D" parent="PlayerPath/PlayerPathFollow/Player"] +transform = Transform3D(0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, 0.707107, 0.00900205, 0.0297138, -0.0956024) light_color = Color(1, 1, 0.270588, 1) light_energy = 2.0 omni_range = 1.17 omni_attenuation = 0.0 + +[node name="Area3D" type="Area3D" parent="PlayerPath/PlayerPathFollow/Player"] +transform = Transform3D(-8.9407e-08, 0, 1, 0, 1, 0, -1, 0, -8.9407e-08, 0, 0, 0) + +[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerPath/PlayerPathFollow/Player/Area3D"] +shape = SubResource("SphereShape3D_kv6fh") + +[node name="CSGPolygon3D" type="CSGPolygon3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) +polygon = PackedVector2Array(0, 0, 0, 0.01, 0.01, 0.01, 0.01, 0) +mode = 2 +path_node = NodePath("../PlayerPath") +path_interval_type = 0 +path_interval = 0.03 +path_simplify_angle = 0.0 +path_rotation = 1 +path_local = false +path_continuous_u = false +path_u_distance = 1.0 +path_joined = false + +[connection signal="input_event" from="PlayerPath/PlayerPathFollow/Player/Area3D" to="." method="_on_area_3d_input_event"] diff --git a/scenes/game.tscn b/scenes/game.tscn index d777fc4..bebb5bd 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -4391,10 +4391,10 @@ spot_range = 2.17951 spot_angle = 40.2996 [node name="firefly" parent="." instance=ExtResource("19_8nqsr")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.891176, 0.762384, -0.452255) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.843573, 0.762384, -0.629598) [node name="spider" parent="." instance=ExtResource("19_m5xpo")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.846275, 0.862307, -0.649172) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.433425, 0.142903, -0.874502) [node name="spiderweb" parent="." instance=ExtResource("21_jips6")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 75.3839, 0, 3.36264) diff --git a/scenes/player_movement_test.tscn b/scenes/player_movement_test.tscn index 60531d4..58b73dd 100644 --- a/scenes/player_movement_test.tscn +++ b/scenes/player_movement_test.tscn @@ -1,10 +1,17 @@ -[gd_scene load_steps=2 format=3 uid="uid://b570nnkcavtyv"] +[gd_scene load_steps=3 format=3 uid="uid://b570nnkcavtyv"] [ext_resource type="PackedScene" uid="uid://bxhfa4fltovbh" path="res://prefabs/player.tscn" id="1_n46cj"] +[ext_resource type="PackedScene" uid="uid://d0a8bslojb72b" path="res://prefabs/firefly.tscn" id="2_7cj3n"] [node name="PlayerMovementTest" type="Node3D"] [node name="Camera3D" type="Camera3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 1, 0) +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 2, 0) [node name="Player" parent="." instance=ExtResource("1_n46cj")] + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 1.28648, 0) + +[node name="firefly" parent="." instance=ExtResource("2_7cj3n")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0142054, 0.376791) diff --git a/scripts/draw_path.gd b/scripts/draw_path.gd index 9ffd2bf..1e75209 100644 --- a/scripts/draw_path.gd +++ b/scripts/draw_path.gd @@ -1,5 +1,8 @@ extends Node3D +@export var speed: float = 0.2 +@export var height: float = 1.0 + @onready var player_path = $PlayerPath @onready var player_follow = $PlayerPath/PlayerPathFollow @onready var player = $PlayerPath/PlayerPathFollow/Player @@ -12,18 +15,18 @@ var in_free_move: bool = true # Called when the node enters the scene tree for the first time. func _ready() -> void: player_follow.loop = false + player_path.curve = temp_curve func _physics_process(delta): - player_follow.progress += delta * 0.2 + player_follow.progress += delta * speed if Input.is_action_just_released("click"): path_draw_ongoing = false - if temp_curve.point_count <= 0: + if temp_curve.point_count <= 2: return var last_point = temp_curve.get_point_position(temp_curve.get_point_count() - 1) var second_last_point = temp_curve.get_point_position(temp_curve.get_point_count() - 2) var direction = (last_point - second_last_point).normalized() temp_curve.add_point(last_point + direction * 100) - player_path.curve = temp_curve if path_draw_ongoing: mouse_path() @@ -32,7 +35,7 @@ func _physics_process(delta): func mouse_path(): var pos = get_viewport().get_mouse_position() var cam = get_tree().root.get_camera_3d() - pos = cam.project_position(pos, 1.0) + pos = cam.project_position(pos, cam.global_position.y - height) latest_point = pos var last_point: Vector3 = player.global_position if temp_curve.point_count > 0: