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layouts.lua
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layouts.lua
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local fnutils = require "hs.fnutils"
local layouts = {}
layouts['fullscreen'] = function(windows)
fnutils.each(windows, function(window)
window:maximize()
end)
end
layouts['main-vertical'] = function(windows)
local winCount = #windows
if winCount == 1 then
return layouts['fullscreen'](windows)
end
for index, win in pairs(windows) do
local frame = win:screen():frame()
if index == 1 then
frame.w = frame.w / 2
else
frame.x = frame.x + frame.w / 2
frame.w = frame.w / 2
frame.h = frame.h / (winCount - 1)
frame.y = frame.y + frame.h * (index - 2)
end
win:setFrame(frame)
end
end
layouts['main-horizontal'] = function(windows)
local winCount = #windows
if winCount == 1 then
return layouts['fullscreen'](windows)
end
for index, win in pairs(windows) do
local frame = win:screen():frame()
if index == 1 then
frame.h = frame.h / 2
else
frame.y = frame.y + frame.h / 2
frame.h = frame.h / 2
frame.w = frame.w / (winCount - 1)
frame.x = frame.x + frame.w * (index - 2)
end
win:setFrame(frame)
end
end
layouts['columns'] = function(windows)
local winCount = #windows
if winCount == 1 then
return layouts['fullscreen'](windows)
end
for index, win in pairs(windows) do
local frame = win:screen():frame()
frame.w = frame.w / winCount
frame.x = frame.x + (index - 1) * frame.w
frame.y = 0
win:setFrame(frame)
end
end
layouts['rows'] = function(windows)
local winCount = #windows
if winCount == 1 then
return layouts['fullscreen'](windows)
end
for index, win in pairs(windows) do
local frame = win:screen():frame()
frame.h = frame.h / winCount
frame.y = frame.y + (index - 1) * frame.h
frame.x = 0
win:setFrame(frame)
end
end
layouts['gp-vertical'] = function(windows)
local winCount = #windows
if winCount == 1 then
return layouts['fullscreen'](windows)
end
local width
local height
local x = 0
local y = 0
for index, win in pairs(windows) do
local frame = win:screen():frame()
if index == 1 then
height = frame.h
width = frame.w / 2
elseif index % 2 == 0 then
if index ~= winCount then
height = height / 2
end
x = x + width
else
if index ~= winCount then
width = width / 2
end
y = y + height
end
frame.x = frame.x + x
frame.y = frame.y + y
frame.w = width
frame.h = height
win:setFrame(frame)
end
end
layouts['gp-horizontal'] = function(windows)
local winCount = #windows
if winCount == 1 then
return layouts['fullscreen'](windows)
end
local width
local height
local x = 0
local y = 0
for index, win in pairs(windows) do
local frame = win:screen():frame()
if index == 1 then
height = frame.h / 2
width = frame.w
elseif index % 2 == 0 then
if index ~= winCount then
width = width / 2
end
y = y + height
else
if index ~= winCount then
height = height / 2
end
x = x + width
end
frame.x = frame.x + x
frame.y = frame.y + y
frame.w = width
frame.h = height
win:setFrame(frame)
end
end
layouts['main-vertical-variable'] = function(windows)
local winCount = #windows
if winCount == 1 then
return layouts['fullscreen'](windows)
end
local space = getSpace()
local mainVertical = space.mainVertical
if mainVertical == nil then
mainVertical = 0.5
end
for index, win in pairs(windows) do
local frame = win:screen():frame()
if index == 1 then
frame.w = frame.w * mainVertical
else
frame.x = frame.x + frame.w * mainVertical
frame.w = frame.w * (1 - mainVertical)
frame.h = frame.h / (winCount - 1)
frame.y = frame.y + frame.h * (index - 2)
end
win:setFrame(frame)
end
end
return layouts