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color_guessing.py
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color_guessing.py
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# This code is made by MRayan Asim
# Packages needed:
import tkinter
import random
# list of possible colour.
colours = [
"Red",
"Blue",
"Green",
"Pink",
"Black",
"Yellow",
"Orange",
"White",
"Purple",
"Brown",
]
score = 0
# the game time left, initially 30 seconds.
timeleft = 30
# function that will start the game.
def startGame(event):
if timeleft == 30:
# start the countdown timer.
countdown()
# run the function to
# choose the next colour.
nextColour()
# Function to choose and
# display the next colour.
def nextColour():
# use the globally declared 'score'
# and 'play' variables above.
global score
# if a game is currently in play
if timeleft > 0:
# make the text entry box active.
e.focus_set()
# if the colour typed is equal
# to the colour of the text
if e.get().lower() == colours[1].lower():
score += 1
# clear the text entry box.
e.delete(0, tkinter.END)
random.shuffle(colours)
# change the colour to type, by changing the
# text _and_ the colour to a random colour value
label.config(fg=str(colours[1]), text=str(colours[0]))
# update the score.
scoreLabel.config(text="Score: " + str(score))
# Countdown timer function
def countdown():
global timeleft
# if a game is in play
if timeleft > 0:
# decrement the timer.
timeleft -= 1
# update the time left label
timeLabel.config(text="Time left: " + str(timeleft))
# run the function again after 1 second.
timeLabel.after(1000, countdown)
# Driver Code
# create a GUI window
root = tkinter.Tk()
# set the title
root.title("COLORGAME")
# set the size
root.geometry("375x200")
# add an instructions label
instructions = tkinter.Label(
root,
text="Type in the colour" "of the words, and not the word text!",
font=("Helvetica", 12),
)
instructions.pack()
# add a score label
scoreLabel = tkinter.Label(root, text="Press enter to start", font=("Helvetica", 12))
scoreLabel.pack()
# add a time left label
timeLabel = tkinter.Label(
root, text="Time left: " + str(timeleft), font=("Helvetica", 12)
)
timeLabel.pack()
# add a label for displaying the colours
label = tkinter.Label(root, font=("Helvetica", 60))
label.pack()
# add a text entry box for
# typing in colours
e = tkinter.Entry(root)
# run the 'startGame' function
# when the enter key is pressed
root.bind("<Return>", startGame)
e.pack()
# set focus on the entry box
e.focus_set()
# start the GUI
root.mainloop()