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Mall-Madness was a mode on littlewhiteys server in the VC-MP 0.1 days, and I remember playing it with the VC-MP developers / testers.
The concept is simple: a couple of spawn points in North-Point-Mall. Everyone has shotgun, uzi and molotov; - M60 and chainsaw can be obtained in the middle but only spawn rarely.
(.. or similar - it's not an exact science).
The Mall doors locked - no vehicles.
So this is a very fast paced and chaotic deathmatch mode. It avoids the problem of long travel and getting shot in seconds. Also you don't need ~20 people on a server for it to feel crowded.
In Mall-Madness there's people running all over the place even with as little as 4 players.
Dropping weapons is important for game balance + so you can see when a player is dead - in modern VC-MP you only know it for certain after a while.
As VC-MP 0.4 doesn't drop weapons anymore (unless I'm missing something) - we'll have to manually re-implement this probably. We can probably use the existing VC-MP pickup system as used here.
Even the kill message in chat only appears when the player is laying on ground - not when they are shot. So ideally we'll also have our own kill messages (and in the future we could move them to another chat-like window)
So we'll need:
drop_weapons.nut or alternative (check if VC-MP might still offer this)
Locks for the Mall doors (or kill players leaving the area)
Classes that spawn in mall, possibly auto-spawn with comment for class selection
Make players immune to critical hits / headshots
Testing for balance
Optional: Score counter / manager
Optional: Kill message script
(Possibly slightly more)
The text was updated successfully, but these errors were encountered:
Mall-Madness was a mode on littlewhiteys server in the VC-MP 0.1 days, and I remember playing it with the VC-MP developers / testers.
The concept is simple: a couple of spawn points in North-Point-Mall. Everyone has shotgun, uzi and molotov; - M60 and chainsaw can be obtained in the middle but only spawn rarely.
(.. or similar - it's not an exact science).
The Mall doors locked - no vehicles.
So this is a very fast paced and chaotic deathmatch mode. It avoids the problem of long travel and getting shot in seconds. Also you don't need ~20 people on a server for it to feel crowded.
In Mall-Madness there's people running all over the place even with as little as 4 players.
Dropping weapons is important for game balance + so you can see when a player is dead - in modern VC-MP you only know it for certain after a while.
As VC-MP 0.4 doesn't drop weapons anymore (unless I'm missing something) - we'll have to manually re-implement this probably. We can probably use the existing VC-MP pickup system as used here.
Even the kill message in chat only appears when the player is laying on ground - not when they are shot. So ideally we'll also have our own kill messages (and in the future we could move them to another chat-like window)
So we'll need:
(Possibly slightly more)
The text was updated successfully, but these errors were encountered: